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kronic e362aaeb43 Import art/VFX asset packs + game-feel systems; normalize texture extensions to lowercase for LFS
Add BefourStudios SciFi environment packs, Gabriel Aguiar VFX, and the
ShaderCrew Toon Shader embedded packages, plus combat/enemy/wave/death
gameplay systems and supporting vault docs/screenshots.

Rename 11 vendor textures from uppercase .PNG/.HDR to lowercase so the
case-sensitive Git LFS filters (*.png/*.hdr) match on case-sensitive
filesystems (Linux CI, case-sensitive macOS), not just locally where
core.ignorecase=true masks the gap. Each .meta moved with its asset so
GUID references are preserved. All ~1000 binaries tracked via LFS.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-02 22:50:43 -07:00

52 lines
1.6 KiB
C#

using UnityEngine;
#if ENABLE_INPUT_SYSTEM
using UnityEngine.InputSystem;
#endif
namespace ShaderCrew.TheToonShader
{
public static class SystemIndependentInput
{
public static bool GetKeyDown(KeyCode key)
{
#if ENABLE_INPUT_SYSTEM
Keyboard kb = Keyboard.current;
if (kb == null) return false;
Key newKey;
if (TryConvertKeyCode(key, out newKey))
return kb[newKey].wasPressedThisFrame;
return false;
#elif ENABLE_LEGACY_INPUT_MANAGER
return Input.GetKeyDown(key);
#else
return false;
#endif
}
#if ENABLE_INPUT_SYSTEM
private static bool TryConvertKeyCode(KeyCode oldKey, out Key newKey)
{
switch (oldKey)
{
case KeyCode.D: newKey = Key.D; return true;
case KeyCode.A: newKey = Key.A; return true;
case KeyCode.W: newKey = Key.W; return true;
case KeyCode.S: newKey = Key.S; return true;
case KeyCode.Space: newKey = Key.Space; return true;
case KeyCode.Escape: newKey = Key.Escape; return true;
case KeyCode.UpArrow: newKey = Key.UpArrow; return true;
case KeyCode.DownArrow: newKey = Key.DownArrow; return true;
case KeyCode.LeftArrow: newKey = Key.LeftArrow; return true;
case KeyCode.RightArrow: newKey = Key.RightArrow; return true;
default:
newKey = Key.None;
return false;
}
}
#endif
}
}