Files
kronic e362aaeb43 Import art/VFX asset packs + game-feel systems; normalize texture extensions to lowercase for LFS
Add BefourStudios SciFi environment packs, Gabriel Aguiar VFX, and the
ShaderCrew Toon Shader embedded packages, plus combat/enemy/wave/death
gameplay systems and supporting vault docs/screenshots.

Rename 11 vendor textures from uppercase .PNG/.HDR to lowercase so the
case-sensitive Git LFS filters (*.png/*.hdr) match on case-sensitive
filesystems (Linux CI, case-sensitive macOS), not just locally where
core.ignorecase=true masks the gap. Each .meta moved with its asset so
GUID references are preserved. All ~1000 binaries tracked via LFS.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-02 22:50:43 -07:00

19 lines
813 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace ShaderCrew.TheToonShader
{
public static class Strings
{
public static readonly string THE_TOON_SHADER_TITLE = "The Toon Shader"; // + stsVersion;
public static readonly string SHADER_CREW_TITLE = "ShaderCrew presents"; // + stsVersion;
// ComponentMenu TITLES:
public const string COMPONENTMENU_FOLDER = "The Toon Shader/"; //FOLDER
public const string COMPONENTMENU_RPHELPER = COMPONENTMENU_FOLDER + "TTS-RP-Helper";
public const string COMPONENTMENU_REPLACEORSYNCHRONIZE = COMPONENTMENU_FOLDER + "TTS-Replace Or Synchronize Toon Settings";
public const string COMPONENTMENU_TOON2DLIGHTMANAGER = COMPONENTMENU_FOLDER + "TTS-Toon 2D Light Manager";
}
}