e362aaeb43
Add BefourStudios SciFi environment packs, Gabriel Aguiar VFX, and the ShaderCrew Toon Shader embedded packages, plus combat/enemy/wave/death gameplay systems and supporting vault docs/screenshots. Rename 11 vendor textures from uppercase .PNG/.HDR to lowercase so the case-sensitive Git LFS filters (*.png/*.hdr) match on case-sensitive filesystems (Linux CI, case-sensitive macOS), not just locally where core.ignorecase=true masks the gap. Each .meta moved with its asset so GUID references are preserved. All ~1000 binaries tracked via LFS. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
19 lines
813 B
C#
19 lines
813 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace ShaderCrew.TheToonShader
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{
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public static class Strings
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{
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public static readonly string THE_TOON_SHADER_TITLE = "The Toon Shader"; // + stsVersion;
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public static readonly string SHADER_CREW_TITLE = "ShaderCrew presents"; // + stsVersion;
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// ComponentMenu TITLES:
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public const string COMPONENTMENU_FOLDER = "The Toon Shader/"; //FOLDER
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public const string COMPONENTMENU_RPHELPER = COMPONENTMENU_FOLDER + "TTS-RP-Helper";
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public const string COMPONENTMENU_REPLACEORSYNCHRONIZE = COMPONENTMENU_FOLDER + "TTS-Replace Or Synchronize Toon Settings";
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public const string COMPONENTMENU_TOON2DLIGHTMANAGER = COMPONENTMENU_FOLDER + "TTS-Toon 2D Light Manager";
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}
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} |