Files
2026-05-31 14:27:52 -07:00

24 lines
549 B
C#

using Unity.Entities;
using Unity.Mathematics;
/////////////////////////////////////////////////////////////////////////////////
namespace Rukhanka
{
public struct AimIKAffectedBoneComponent : IBufferElementData
{
public Entity boneEntity;
public float weight;
}
/////////////////////////////////////////////////////////////////////////////////
public struct AimIKComponent: IComponentData, IEnableableComponent
{
public Entity target;
public float2 angleLimits;
public float3 forwardVector;
public float weight;
}
}