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2026-05-31 14:27:52 -07:00

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Shader "BoneRendererGPU"
{
SubShader
{
PackageRequirements
{
"com.unity.render-pipelines.high-definition": "1.0.0"
}
Tags
{
"RenderPipeline" = "HDRenderPipeline"
"RenderType" = "HDUnlitShader"
"Queue" = "Transparent+0"
}
Pass
{
Name "ForwardOnly"
Tags
{
"LightMode" = "ForwardOnly"
}
Blend SrcAlpha OneMinusSrcAlpha
ZTest off
HLSLPROGRAM
#pragma target 5.0
#pragma vertex VSGPUAnimator
#pragma fragment PS
#define IS_HDRP
#include "BoneRendererGPU.hlsl"
ENDHLSL
}
}
/////////////////////////////////////////////////////////////////////////////////
SubShader
{
PackageRequirements
{
"com.unity.render-pipelines.universal": "1.0.0"
}
Tags
{
"RenderPipeline"="UniversalPipeline"
"Queue" = "Transparent+0"
}
Pass
{
Tags
{
"LightMode" = "UniversalForward"
}
Blend SrcAlpha OneMinusSrcAlpha
ZTest off
HLSLPROGRAM
#pragma target 5.0
#pragma vertex VSGPUAnimator
#pragma fragment PS
#include "BoneRendererGPU.hlsl"
ENDHLSL
}
}
}