Files
2026-05-31 14:27:52 -07:00

154 lines
4.8 KiB
C#

#if !RUKHANKA_NO_DEBUG_DRAWER
using Rukhanka.DebugDrawer;
#endif
using Rukhanka.Toolbox;
using Unity.Collections;
using Unity.Mathematics;
/////////////////////////////////////////////////////////////////////////////////
namespace Rukhanka
{
internal struct FrustumVolume
{
public NativeArray<float4> planes;
public NativeArray<float3> points;
public float3 middlePoint;
/////////////////////////////////////////////////////////////////////////////////
// Frustum corners in NDC
static readonly float4[] frustumCorners =
{
// Near plane
new float4(-1, -1, -1, 1),
new float4(-1, +1, -1, 1),
new float4(+1, +1, -1, 1),
new float4(+1, -1, -1, 1),
// Far plane
new float4(-1, -1, +1, 1),
new float4(-1, +1, +1, 1),
new float4(+1, +1, +1, 1),
new float4(+1, -1, +1, 1),
};
// Point (xy) and plane (zw) indices used to form edges
public static readonly int4[] frustumEdgeIndices =
{
// Sides
new int4(2, 6, 0, 2),
new int4(1, 5, 1, 2),
new int4(0, 4, 1, 3),
new int4(3, 7, 0, 3),
// Near plane edges
new int4(1, 2, 5, 2),
new int4(2, 3, 5, 0),
new int4(0, 3, 5, 3),
new int4(0, 1, 5, 1),
// Far plane edges
new int4(5, 6, 4, 2),
new int4(6, 7, 4, 0),
new int4(4, 7, 4, 3),
new int4(4, 5, 4, 1),
};
/////////////////////////////////////////////////////////////////////////////////
public static FrustumVolume Allocate()
{
var rv = new FrustumVolume()
{
points = new (frustumCorners.Length, Allocator.Temp),
planes = new (6, Allocator.Temp),
};
return rv;
}
/////////////////////////////////////////////////////////////////////////////////
#if !RUKHANKA_NO_DEBUG_DRAWER
public void DrawWireOutline(Drawer dd, uint color)
{
for (var j = 0; j < frustumEdgeIndices.Length; ++j)
{
var e = frustumEdgeIndices[j].xy;
var p0 = points[e.x];
var p1 = points[e.y];
dd.DrawLine(p0, p1, color);
}
}
#endif
/////////////////////////////////////////////////////////////////////////////////
public float GetMinimumDistanceToPoint(float3 pt)
{
var distance = float.MaxValue;
var pt4 = new float4(pt, 1);
foreach (var pln in planes)
{
var d = math.dot(pln, pt4);
distance = math.min(distance, d);
}
return distance;
}
/////////////////////////////////////////////////////////////////////////////////
public static FrustumVolume MakeCullingCameraFrustum(AnimationCullingContextUpdateSystem.CullingCameraData ccd)
{
var rv = Allocate();
var cullingMatrix = math.inverse(ccd.cullingMatrix);
// Build point list
for (var i = 0; i < frustumCorners.Length; ++i)
{
var vtx = math.mul(cullingMatrix, frustumCorners[i]);
vtx /= vtx.w;
rv.points[i] = vtx.xyz;
}
var mp = math.mul(cullingMatrix, new float4(0, 0, 0.1f, 1));
rv.middlePoint = mp.xyz / mp.w;
// Build planes
if (ccd.isOrthographic)
{
// +X
rv.planes[0] = MathUtils.BuildPlaneFromThreePoints(rv.points[3], rv.points[7], rv.points[2]);
// -X
rv.planes[1] = MathUtils.BuildPlaneFromThreePoints(rv.points[1], rv.points[5], rv.points[0]);
// +Y
rv.planes[2] = MathUtils.BuildPlaneFromThreePoints(rv.points[2], rv.points[6], rv.points[1]);
// -Y
rv.planes[3] = MathUtils.BuildPlaneFromThreePoints(rv.points[0], rv.points[4], rv.points[3]);
// +Z
rv.planes[4] = MathUtils.BuildPlaneFromThreePoints(rv.points[5], rv.points[6], rv.points[4]);
// -Z
rv.planes[5] = MathUtils.BuildPlaneFromThreePoints(rv.points[0], rv.points[2], rv.points[1]);
}
else
{
// +X
rv.planes[0] = MathUtils.BuildPlaneFromThreePoints(ccd.pos, rv.points[7], rv.points[6]);
// -X
rv.planes[1] = MathUtils.BuildPlaneFromThreePoints(ccd.pos, rv.points[5], rv.points[4]);
// +Y
rv.planes[2] = MathUtils.BuildPlaneFromThreePoints(ccd.pos, rv.points[6], rv.points[5]);
// -Y
rv.planes[3] = MathUtils.BuildPlaneFromThreePoints(ccd.pos, rv.points[4], rv.points[7]);
// +Z
rv.planes[4] = MathUtils.BuildPlaneFromNormalAndPoint(-ccd.viewDir, rv.points[5]);
// -Z
rv.planes[5] = MathUtils.BuildPlaneFromNormalAndPoint(ccd.viewDir, rv.points[0]);
}
return rv;
}
}
}