Files
2026-05-31 14:27:52 -07:00

49 lines
1.9 KiB
C#

using UnityEngine.Rendering;
/////////////////////////////////////////////////////////////////////////////////
namespace Rukhanka
{
[GenerateHLSL]
public enum RukhankaDebugMarkers
{
Deformation_CopyMeshData,
Deformation_CopyBlendShapes,
Deformation_CreatePerVertexDeformationWorkload,
Deformation_SkinnedMeshVertex_Write,
Deformation_SkinnedMeshVertex_Read,
Deformation_DeformedVertex_Read,
Deformation_BoneInfluence_Read,
Deformation_DeformedVertex_Write,
Deformation_FrameSkinMatrices_Read,
Deformation_PerVertexWorkload_Read,
Deformation_FrameDeformedVertex_Read,
GPUAnimator_MakeRigSpaceBoneTransforms_AnimatedBoneWorkload_Read,
GPUAnimator_MakeRigSpaceBoneTransforms_AnimationJobs_Read,
GPUAnimator_MakeRigSpaceBoneTransforms_BoneLocalTransforms_Read0,
GPUAnimator_MakeRigSpaceBoneTransforms_BoneLocalTransforms_Read1,
GPUAnimator_MakeRigSpaceBoneTransforms_OutBoneTransforms_Write,
GPUAnimator_ComputeSkinMatrices_SkinMatrixWorkload_Read,
GPUAnimator_ComputeSkinMatrices_RigSpaceBoneTransforms_Read,
GPUAnimator_ComputeSkinMatrices_OutSkinMatrices_Write,
GPUAnimator_ProcessAnimations_AnimatedBoneWorkload_Read,
GPUAnimator_ProcessAnimations_AnimationJobs_Read,
GPUAnimator_ProcessAnimations_OutAnimatedBones_Write,
GPUAnimator_GenericAvatar_AvatarMaskBuffer_Read,
GPUAnimator_HumanoidAvatar_AvatarMaskBuffer_Read,
GPUAnimator_HumanRotationData_Read,
GPUAnimator_QueryPerfectHashTable_AnimationClips_Read0,
GPUAnimator_QueryPerfectHashTable_AnimationClips_Read1,
GPUAnimator_KeyFrame_Read,
GPUAnimator_Track_Read,
GPUAnimator_TrackSet_Read,
GPUAnimator_AnimationClip_Read,
GPUAnimator_SkinnedMeshBone_Read,
GPUAnimator_RigDefinition_Read,
GPUAnimator_RigBone_Read,
GPUAnimator_GPUAttachment_RigSpaceBoneTransforms_Read,
Total
}
}