Files
Luis Gonzalez e851d5f8e9 Co-Op Layer
2026-06-01 10:48:18 -07:00

21 lines
721 B
C#

using Unity.Entities;
using Unity.Mathematics;
namespace ProjectM.Simulation
{
/// <summary>
/// Singleton baked into the gameplay subscene, holding the baked player ghost prefab entity so
/// the server spawn system can instantiate it on connect. Mirrors the netcode CubeSpawner sample.
/// </summary>
public struct PlayerSpawner : IComponentData
{
public Entity PlayerPrefab;
public float3 SpawnPoint;
// M4 co-op: deterministic per-NetworkId ring spread so players don't stack on connect.
// Radius of the spawn ring (metres); RingSlots = evenly-spaced positions before rings expand.
public float SpawnRingRadius;
public int RingSlots;
}
}