Files
2026-06-02 18:28:23 -07:00

13 lines
530 B
C#

using Unity.Entities;
namespace ProjectM.Simulation
{
/// <summary>
/// Tag marking the shared home-base storage container. All state lives in the entity's
/// <see cref="StorageEntry"/> buffer. In M5 there is exactly one (server-spawned at a fixed base
/// cell), so server systems resolve it as a singleton. Server-authoritative and world-resident, so
/// its contents survive a player disconnect (no disk persistence yet).
/// </summary>
public struct SharedStorageContainer : IComponentData { }
}