Files
2026-05-31 21:35:12 -07:00

18 lines
472 B
C#

using Unity.Entities;
using Unity.Mathematics;
namespace ProjectM.Simulation
{
/// <summary>
/// Singleton describing how many upgrade pickups to spawn and where (mirrors TrainingDummySpawner).
/// Consumed once by the server's UpgradePickupSpawnSystem.
/// </summary>
public struct UpgradePickupSpawner : IComponentData
{
public Entity Prefab;
public float3 Origin;
public int Count;
public float Spacing;
}
}