Files
2026-05-31 21:35:12 -07:00

17 lines
573 B
C#

using Unity.Entities;
namespace ProjectM.Simulation
{
/// <summary>
/// Per-entity effective character stats (movement + survivability): authored base (from the
/// CharacterStats blob keyed by CharacterStatsRef) folded with the StatModifier buffer by
/// StatRecomputeSystem each predicted tick. Derived/local, NOT replicated (see EffectiveAbilityStats).
/// </summary>
public struct EffectiveCharacterStats : IComponentData
{
public float MoveSpeed;
public float TurnRateRadiansPerSec;
public float MaxHealth;
}
}