Files
kronic 5a59d8e14f Add Synty asset packs (enemies + environment/FX/UI) via Git LFS
14 newly-imported Synty Polygon packs (~2.46 GB; FBX/PNG/textures stored in
Git LFS per .gitattributes). Enemy-grade characters: Werewolf, Kaiju,
FantasyHeroCharacters, Vikings, Western, HorrorCarnival, Dog. Environment:
Nature, NatureBiomes, PNB_Core, FantasyKingdom. UI/icons: Icons,
InterfaceCore, InterfaceSciFiSoldierHUD.

Werewolf + Kaiju back the DR-023 animated enemies; the rest are cataloged
for future work in Docs/Vault/06_Roadmap/Synty_Asset_Inventory.md.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-06 23:28:47 -07:00

22 lines
613 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class ClownGameController : MonoBehaviour
{
public GameObject clownHead;
private float timeCounter = 0.0f;
public float rotationAmount = 40f;
[Range(0,5)]
public float speed = 0.5f;
private void Update()
{
float rotationSpeed = speed / rotationAmount;
timeCounter += rotationAmount * Time.deltaTime * rotationSpeed;
float rotationOffset = Mathf.Sin(timeCounter) * rotationAmount;
clownHead.transform.localRotation = Quaternion.Euler(0, rotationOffset, 0);
}
}