Files
kronic 5a59d8e14f Add Synty asset packs (enemies + environment/FX/UI) via Git LFS
14 newly-imported Synty Polygon packs (~2.46 GB; FBX/PNG/textures stored in
Git LFS per .gitattributes). Enemy-grade characters: Werewolf, Kaiju,
FantasyHeroCharacters, Vikings, Western, HorrorCarnival, Dog. Environment:
Nature, NatureBiomes, PNB_Core, FantasyKingdom. UI/icons: Icons,
InterfaceCore, InterfaceSciFiSoldierHUD.

Werewolf + Kaiju back the DR-023 animated enemies; the rest are cataloged
for future work in Docs/Vault/06_Roadmap/Synty_Asset_Inventory.md.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-06 23:28:47 -07:00

29 lines
926 B
C#

/// Credit SimonDarksideJ
/// Updated by Synty: Renamed Unity.UI.Extensions to Synty.Interface.Extensions to avoid conflicts with Unity Ui Extensions and to pass Unity asset store submission.
using System.Collections.Generic;
using UnityEngine;
namespace Synty.Interface.Extensions
{
public static class ShaderLibrary
{
public static Dictionary<string, Shader> shaderInstances = new Dictionary<string, Shader>();
public static Shader[] preLoadedShaders;
public static Shader GetShaderInstance(string shaderName)
{
if (shaderInstances.ContainsKey(shaderName))
{
return shaderInstances[shaderName];
}
var newInstance = Shader.Find(shaderName);
if (newInstance != null)
{
shaderInstances.Add(shaderName, newInstance);
}
return newInstance;
}
}
}