using Rukhanka.Hybrid; using UnityEditor; ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////// namespace Rukhanka.Editor { [CustomEditor(typeof(BoneVisualizationAuthoring))] public class BoneVisualizationAuthoringEditor: UnityEditor.Editor { public override void OnInspectorGUI() { #if RUKHANKA_DEBUG_INFO DrawDefaultInspector(); #else EditorGUILayout.HelpBox("No RUKHANKA_DEBUG_INFO scripting symbol defined\n\nBone visualization is not available", MessageType.Warning); #endif } } }