%YAML 1.1 %TAG !u! tag:unity3d.com,2011: --- !u!114 &-1891035656901509737 MonoBehaviour: m_ObjectHideFlags: 11 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 0} m_Enabled: 1 m_EditorHideFlags: 0 m_Script: {fileID: 11500000, guid: da692e001514ec24dbc4cca1949ff7e8, type: 3} m_Name: m_EditorClassIdentifier: version: 12 hdPluginSubTargetMaterialVersions: m_Keys: [] m_Values: --- !u!21 &2100000 Material: serializedVersion: 8 m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_Name: M_DirtDecal02 m_Shader: {fileID: -6465566751694194690, guid: 8b1647e8c4d310b499da468b420b34b5, type: 3} m_ValidKeywords: - _MATERIAL_AFFECTS_ALBEDO - _MATERIAL_AFFECTS_MASKMAP - _MATERIAL_AFFECTS_NORMAL m_InvalidKeywords: [] m_LightmapFlags: 4 m_EnableInstancingVariants: 1 m_DoubleSidedGI: 0 m_CustomRenderQueue: 2000 stringTagMap: {} disabledShaderPasses: [] m_SavedProperties: serializedVersion: 3 m_TexEnvs: - _SampleTexture2D_70ceac48d35e44cfbf2e6a680c0fc94c_Texture_1: m_Texture: {fileID: 2800000, guid: abc00000000011191443335310782487, type: 3} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _SampleTexture2D_e6c1f04721c344cb81d3aaf855dd7407_Texture_1: m_Texture: {fileID: 2800000, guid: abc00000000004677142903240459540, type: 3} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - unity_Lightmaps: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - unity_LightmapsInd: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - unity_ShadowMasks: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} m_Ints: [] m_Floats: - _A_Mask: 0 - _AffectAlbedo: 1 - _AffectMetal: 1 - _AffectNormal: 1 - _AffectSmoothness: 1 - _B_Mask: 0 - _DecalColorMask0: 15 - _DecalColorMask1: 15 - _DecalColorMask2: 11 - _DecalColorMask3: 8 - _DecalMeshBiasType: 0 - _DecalMeshDepthBias: 0 - _DecalMeshViewBias: 0 - _DecalStencilRef: 16 - _DecalStencilWriteMask: 16 - _DrawOrder: 0 - _G_Mask: 1 - _Opacity_Adjustment: 1 - _R_Mask: 0 m_Colors: - _BaseColor: {r: 0.41960788, g: 0.33333334, b: 0.28627452, a: 1} m_BuildTextureStacks: []