using TMPro; using UnityEngine; using UnityEngine.UI; ///////////////////////////////////////////////////////////////////////////////// namespace Rukhanka.Samples { class UILabelSetter_BlendTreeShowcase: MonoBehaviour { public TextMeshProUGUI floatParam1Label; public TextMeshProUGUI floatParam2Label; public Slider floatParam1Slider; public Slider floatParam2Slider; public int mode; ///////////////////////////////////////////////////////////////////////////////// void Update() { // Direct if (mode == 0) { floatParam1Label.text = $"First Animation Weight: {floatParam1Slider.value:F2}f"; floatParam2Label.text = $"Second Animation Weight: {floatParam2Slider.value:F2}f"; } // 1D else if (mode == 1) { floatParam1Label.text = $"Blend Tree Parameter: {floatParam1Slider.value:F2}f"; } // 2D Simple Directional else { floatParam1Label.text = $"Blend Tree Parameter X: {floatParam1Slider.value:F2}f"; floatParam2Label.text = $"Blend Tree Parameter Y: {floatParam2Slider.value:F2}f"; } } } }