using Unity.Entities; using Unity.Mathematics; namespace ProjectM.Simulation { /// /// Singleton describing how many upgrade pickups to spawn and where (mirrors TrainingDummySpawner). /// Consumed once by the server's UpgradePickupSpawnSystem. /// public struct UpgradePickupSpawner : IComponentData { public Entity Prefab; public float3 Origin; public int Count; public float Spacing; } }