--- tags: - design - index updated: 2026-05-29 permalink: gamevault/02-game-design/systems-index --- # Systems Design — Index One design doc per gameplay system, linked here. Each should state: purpose, components (`IComponentData`), systems (`ISystem`), netcode shape (ghost? predicted vs interpolated? inputs / RPCs), and open questions. ## Systems - _None yet._ ## Conventions DOTS/ECS conventions live in repo `CLAUDE.md` and the `dots-dev` skill's `dots-conventions.md`. Don't duplicate volatile API details here — link to context7-derived notes instead.