--- tags: - vision - pillars status: draft updated: 2026-05-29 permalink: gamevault/01-vision/pillars --- # Design Pillars & Locked Decisions > The few non-negotiables every system must serve. Keep this short; promote only decisions that are truly locked. ## Pillars - _TBD — define the 3–5 experiential pillars of Project M._ ## Locked decisions - **Tech stack:** Unity DOTS (Entities) + Netcode for Entities — server-authoritative, input-only clients, client prediction. Established [[2026-05-29_Project_Setup]]. ## Related - Decision records: `07_Sessions/_Decisions/`