#ifndef ANIMATION_TO_PROCESS_HLSL_ #define ANIMATION_TO_PROCESS_HLSL_ ///////////////////////////////////////////////////////////////////////////////// #define BLEND_MODE_OVERRIDE 0 #define BLEND_MODE_ADDITIVE 1 ///////////////////////////////////////////////////////////////////////////////// struct AnimationToProcess { int animationClipAddress; float weight; float time; int blendMode; float layerWeight; int layerIndex; int avatarMaskDataOffset; }; #endif