#if UNITY_EDITOR using System.Collections.Generic; using Unity.Collections; using UnityEditor; using UnityEngine; ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////// namespace Rukhanka.Hybrid { public partial class AnimationClipBaker { struct SampledCurve { public ParsedCurveBinding pb; public float value; } ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////// List SampleAnimation(AnimationClip ac, Avatar avatar, float time) { var rv = new List(); var bindings = AnimationUtility.GetCurveBindings(ac); foreach (var cb in bindings) { var ec = AnimationUtility.GetEditorCurve(ac, cb); var v = new SampledCurve(); v.pb = ParseCurveBinding(ac, cb, avatar); v.value = ec.Evaluate(time); rv.Add(v); } return rv; } } } #endif