Shader "RukhankaDebugLineDrawer" { SubShader { PackageRequirements { "com.unity.render-pipelines.high-definition": "1.0.0" } Tags { "RenderPipeline" = "HDRenderPipeline" "RenderType" = "HDUnlitShader" "Queue" = "Transparent+0" } Pass { Name "ForwardOnly" Tags { "LightMode" = "ForwardOnly" } Blend SrcAlpha OneMinusSrcAlpha ZTest off HLSLPROGRAM #pragma target 3.0 #pragma vertex VSLines #pragma fragment PS #define IS_HDRP #include "RukhankaDebugDrawer.hlsl" ENDHLSL } } ///////////////////////////////////////////////////////////////////////////////// SubShader { PackageRequirements { "com.unity.render-pipelines.universal": "1.0.0" } Tags { "RenderPipeline"="UniversalPipeline" "Queue" = "Transparent+0" } Pass { Tags { "LightMode" = "UniversalForward" } Blend SrcAlpha OneMinusSrcAlpha ZTest off HLSLPROGRAM #pragma target 3.0 #pragma vertex VSLines #pragma fragment PS #include "RukhankaDebugDrawer.hlsl" ENDHLSL } } }