#ifndef RUKHANKA_DEBUG_DRAWER_COMMON_HLSL_ #define RUKHANKA_DEBUG_DRAWER_COMMON_HLSL_ float3 GetCameraRelativePositionWS(float3 positionWS) { #if (SHADEROPTIONS_CAMERA_RELATIVE_RENDERING != 0) positionWS -= _WorldSpaceCameraPos.xyz; #endif return positionWS; } ///////////////////////////////////////////////////////////////////////////////// float4 UnpackColor(uint color) { float4 rv = float4 ( color >> 24, color >> 16 & 0xff, color >> 8 & 0xff, color & 0xff ); rv = rv / 255.0f; return rv; } #endif