using NUnit.Framework;
using ProjectM.Server;
using ProjectM.Simulation;
using Unity.Collections;
using Unity.Core;
using Unity.Entities;
using Unity.NetCode;
using Unity.Transforms;
using System.Collections.Generic;
namespace ProjectM.Tests
{
///
/// Pins the two-channel boon lifecycle (Phase 1.7 table). : a valid STAT pick appends
/// exactly ONE boon-band and clears Pending; a MECHANIC-CHANGER pick mutates
/// (no StatModifier row); out-of-range / not-pending / closed-lifecycle picks are rejected;
/// the grace auto-pick deals Option0. The RunDirector Returning-edge strip: every boon-band StatModifier dies,
/// BoonEffects is zeroed, the Frenzy timed row is removed from BOTH buffers, and class/meta/equip bands survive.
/// New default table ids: 1 Piercing (effect), 4 Detonating (effect), 9 Executioner (Damage +50%),
/// 10 Titan (MaxHealth +60), 11 Fleet Foot (MoveSpeed +18%).
///
public class BoonApplyTests
{
const uint T0 = 3000;
readonly List _worlds = new();
[TearDown]
public void Cleanup()
{
foreach (var w in _worlds) if (w.IsCreated) w.Dispose();
_worlds.Clear();
}
static (World world, SimulationSystemGroup group, Entity dir, Entity catalog) MakeWorld(byte lifecycle)
{
var world = new World("BoonApplyTest");
var group = world.GetOrCreateSystemManaged();
group.AddSystemToUpdateList(world.GetOrCreateSystem());
group.SortSystems();
world.SetTime(new TimeData(elapsedTime: 0f, deltaTime: 1f / 60f));
var em = world.EntityManager;
var nt = em.CreateEntity(typeof(NetworkTime));
em.SetComponentData(nt, new NetworkTime { ServerTick = new NetworkTick(T0) });
var dir = em.CreateEntity(typeof(RunInfo), typeof(RunRuntime));
em.SetComponentData(dir, new RunInfo { Lifecycle = lifecycle, CurrentRoom = 1 });
em.SetComponentData(dir, new RunRuntime { RunSeed = 7u, RoomEpoch = 2, RewardGraceTick = T0 + 1800 });
var catalog = em.CreateEntity(typeof(BoonCatalog));
em.SetComponentData(catalog, new BoonCatalog { Value = BoonCatalogData.BuildDefault() });
return (world, group, dir, catalog);
}
// Defaults to STAT ids so an accepted pick appends a StatModifier row (o1 = 11 Fleet Foot).
static Entity MakePicker(EntityManager em, int netId, byte o0 = 9, byte o1 = 11, byte o2 = 10)
{
var e = em.CreateEntity(typeof(PlayerTag), typeof(BoonOffer), typeof(GhostOwner), typeof(RegionTag),
typeof(BoonEffects));
em.AddBuffer(e);
em.SetComponentData(e, new GhostOwner { NetworkId = netId });
em.SetComponentData(e, new RegionTag { Region = RegionId.Expedition });
em.SetComponentData(e, new BoonOffer { Pending = 1, Option0 = o0, Option1 = o1, Option2 = o2 });
return e;
}
static void SendPick(EntityManager em, int netId, byte index)
{
var conn = em.CreateEntity(typeof(NetworkId));
em.SetComponentData(conn, new NetworkId { Value = netId });
var req = em.CreateEntity(typeof(BoonPickRequest), typeof(ReceiveRpcCommandRequest));
em.SetComponentData(req, new BoonPickRequest { Index = index });
em.SetComponentData(req, new ReceiveRpcCommandRequest { SourceConnection = conn });
}
static int BoonRows(EntityManager em, Entity player)
{
var mods = em.GetBuffer(player);
int n = 0;
for (int i = 0; i < mods.Length; i++)
if (mods[i].SourceId >= Tuning.BoonSourceIdBase
&& mods[i].SourceId < Tuning.BoonSourceIdBase + Tuning.BoonSourceIdSpan) n++;
return n;
}
[Test]
public void ValidStatPick_AppendsBoonBandRow_AndClearsPending()
{
var (world, group, dir, catalog) = MakeWorld(RunLifecycle.RoomReward);
using (world)
{
var em = world.EntityManager;
var player = MakePicker(em, 1);
SendPick(em, 1, index: 1); // Option1 = id 11 (Fleet Foot, MoveSpeed +18%)
group.Update();
Assert.AreEqual(1, BoonRows(em, player), "exactly one boon-band row appended");
var mods = em.GetBuffer(player);
Assert.AreEqual((byte)StatTarget.MoveSpeed, mods[0].Target, "the picked def's target");
Assert.AreEqual((byte)ModOp.PercentAdd, mods[0].Op);
Assert.AreEqual(0.18f, mods[0].Value, 1e-4f);
Assert.AreEqual(0, em.GetComponentData(player).Pending, "pick consumed");
Assert.AreEqual(1u, em.GetComponentData(dir).BoonPickCounter, "band provenance advanced");
}
}
[Test]
public void EffectPick_MutatesBoonEffects_AppendsNoStatRow()
{
var (world, group, dir, catalog) = MakeWorld(RunLifecycle.RoomReward);
using (world)
{
var em = world.EntityManager;
var player = MakePicker(em, 1, o0: 1); // Option0 = id 1 (Piercing Shots — a mechanic-changer)
SendPick(em, 1, index: 0);
group.Update();
Assert.AreEqual(0, BoonRows(em, player), "a mechanic-changer appends NO StatModifier row");
Assert.AreEqual(1, em.GetComponentData(player).Pierce, "Pierce incremented");
Assert.AreEqual(0, em.GetComponentData(player).Pending, "pick consumed");
Assert.AreEqual(0u, em.GetComponentData(dir).BoonPickCounter, "no band row → counter unchanged");
}
}
[Test]
public void Rejects_NotPending_ClosedLifecycle_KeepsBufferClean()
{
// Not pending.
var (w1, g1, d1, c1) = MakeWorld(RunLifecycle.RoomReward);
_worlds.Add(w1);
var p1 = MakePicker(w1.EntityManager, 1);
w1.EntityManager.SetComponentData(p1, new BoonOffer { Pending = 0, Option0 = 9 });
SendPick(w1.EntityManager, 1, 0);
g1.Update();
Assert.AreEqual(0, BoonRows(w1.EntityManager, p1), "not-pending pick rejected");
// Lifecycle closed (Returning): the straggler pick dies BEFORE any strip could be out-run (D-F4).
var (w2, g2, d2, c2) = MakeWorld(RunLifecycle.Returning);
_worlds.Add(w2);
var p2 = MakePicker(w2.EntityManager, 1);
SendPick(w2.EntityManager, 1, 0);
g2.Update();
Assert.AreEqual(0, BoonRows(w2.EntityManager, p2), "closed-lifecycle pick rejected");
using (var q = w2.EntityManager.CreateEntityQuery(typeof(BoonPickRequest)))
Assert.AreEqual(0, q.CalculateEntityCount(), "request still consumed");
}
[Test]
public void GraceElapsed_AutoPicksOption0_ForPendingExpeditionPlayers()
{
var (world, group, dir, catalog) = MakeWorld(RunLifecycle.RoomReward);
using (world)
{
var em = world.EntityManager;
var afk = MakePicker(em, 1, o0: 10); // Option0 = id 10 (Titan's Vigor, +60 MaxHealth)
var run = em.GetComponentData(dir);
run.RewardGraceTick = T0 - 10; // already elapsed
em.SetComponentData(dir, run);
group.Update();
Assert.AreEqual(1, BoonRows(em, afk), "AFK player auto-dealt Option0");
var mods = em.GetBuffer(afk);
Assert.AreEqual((byte)StatTarget.MaxHealth, mods[0].Target);
Assert.AreEqual(0, em.GetComponentData(afk).Pending, "gate released");
}
}
[Test]
public void ReturningStrip_KillsBoonBand_ZeroesEffects_SparesClassMetaEquip()
{
// Drive the REAL RunDirectorSystem Returning edge over a player carrying all four StatModifier bands
// PLUS mechanic-changer BoonEffects + a Frenzy timed row (StatModifier + TimedModifier).
var world = new World("BoonStripTest");
using (world)
{
var group = world.GetOrCreateSystemManaged();
group.AddSystemToUpdateList(world.GetOrCreateSystem());
group.SortSystems();
world.SetTime(new TimeData(elapsedTime: 0f, deltaTime: 1f / 60f));
var em = world.EntityManager;
var nt = em.CreateEntity(typeof(NetworkTime));
em.SetComponentData(nt, new NetworkTime { ServerTick = new NetworkTick(T0) });
var dir = em.CreateEntity(typeof(RunInfo), typeof(RunRuntime), typeof(RouteCommand));
em.SetComponentData(dir, new RunInfo { Lifecycle = RunLifecycle.Returning, CurrentRoom = 3, RoomCount = 8 });
em.SetComponentData(dir, new RunRuntime { RunSeed = 7u, RunEpoch = 1, RoomsClearedThisRun = 3 });
var player = em.CreateEntity(typeof(PlayerTag), typeof(PlayerReady), typeof(BoonOffer),
typeof(RegionTag), typeof(LocalTransform), typeof(BoonEffects));
em.SetComponentData(player, new RegionTag { Region = RegionId.Expedition });
em.SetComponentData(player, LocalTransform.Identity);
em.SetComponentData(player, new BoonOffer { Pending = 1, Option0 = 1 });
em.SetComponentData(player, new BoonEffects { Pierce = 2, Flags = BoonFlag.Frenzy });
var mods = em.AddBuffer(player);
mods.Add(new StatModifier { Target = 0, Op = 1, Value = 0.2f, SourceId = Tuning.BoonSourceIdBase }); // boon
mods.Add(new StatModifier { Target = 1, Op = 2, Value = -0.3f, SourceId = Tuning.FrenzySourceId }); // Frenzy (boon band top)
mods.Add(new StatModifier { Target = 6, Op = 1, Value = 0.1f, SourceId = Tuning.ClassSourceId }); // class
mods.Add(new StatModifier { Target = 8, Op = 0, Value = 10f, SourceId = 0x00E7A000u }); // meta (12a band)
mods.Add(new StatModifier { Target = 0, Op = 0, Value = 5f, SourceId = Tuning.EquipSourceIdBase }); // equip
var timed = em.AddBuffer(player);
timed.Add(new TimedModifier { SourceId = Tuning.FrenzySourceId, UntilTick = T0 + 100 });
group.Update(); // Returning: strip + bank + home -> Staging
var after = em.GetBuffer(player);
Assert.AreEqual(3, after.Length, "both boon-band rows (incl. Frenzy) stripped, three permanent bands survive");
for (int i = 0; i < after.Length; i++)
Assert.IsFalse(after[i].SourceId >= Tuning.BoonSourceIdBase
&& after[i].SourceId < Tuning.BoonSourceIdBase + Tuning.BoonSourceIdSpan, "no boon-band survivor");
Assert.AreEqual(0, em.GetBuffer(player).Length, "Frenzy timed row stripped");
Assert.AreEqual(default(BoonEffects), em.GetComponentData(player), "mechanic-changer effects zeroed");
Assert.AreEqual(0, em.GetComponentData(player).Pending, "straggler offer zeroed");
Assert.AreEqual(RunLifecycle.Staging, em.GetComponentData(dir).Lifecycle);
}
}
}
}