using Unity.Entities; using Unity.Transforms; #if RUKHANKA_WITH_NETCODE using Unity.NetCode; #endif ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////// namespace Rukhanka { [UpdateBefore(typeof(TransformSystemGroup))] #if RUKHANKA_WITH_NETCODE [UpdateAfter(typeof(PredictedSimulationSystemGroup))] #else [WorldSystemFilter(WorldSystemFilterFlags.LocalSimulation | WorldSystemFilterFlags.ClientSimulation)] #endif public partial class RukhankaAnimationSystemGroup: ComponentSystemGroup { } ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////// #if RUKHANKA_WITH_NETCODE [UpdateInGroup(typeof(PredictedSimulationSystemGroup))] public partial class RukhankaPredictedAnimationSystemGroup: ComponentSystemGroup { } #endif }