using NUnit.Framework;
using ProjectM.Server;
using ProjectM.Simulation;
using Unity.Core;
using Unity.Entities;
using Unity.NetCode;
namespace ProjectM.Tests
{
///
/// Plain-Entities EditMode tests for the server-only — the macro-loop director
/// (Expedition → Defend → Build → next cycle). A bare world is seeded with a NetworkTime singleton and a cycle
/// entity carrying CycleState + CycleRuntime (and optionally WaveState / GoalProgress). All timing is wrap-safe
/// NetworkTick math; these tests pin each phase transition and the per-cycle goal-charge increment.
///
public class CyclePhaseSystemTests
{
static (World world, SimulationSystemGroup group) MakeWorld(string name, uint serverTick)
{
var world = new World(name);
var group = world.GetOrCreateSystemManaged();
group.AddSystemToUpdateList(world.GetOrCreateSystem());
group.SortSystems();
world.SetTime(new TimeData(elapsedTime: 0f, deltaTime: 1f / 60f));
var em = world.EntityManager;
var nt = em.CreateEntity(typeof(NetworkTime));
em.SetComponentData(nt, new NetworkTime { ServerTick = new NetworkTick(serverTick) });
return (world, group);
}
static Entity MakeCycle(EntityManager em, byte phase, uint phaseEndTick, int cycleNumber, int defendStartWave)
{
var e = em.CreateEntity(typeof(CycleState), typeof(CycleRuntime));
em.SetComponentData(e, new CycleState { Phase = phase, PhaseEndTick = phaseEndTick, CycleNumber = cycleNumber });
em.SetComponentData(e, new CycleRuntime { DefendStartWave = defendStartWave });
return e;
}
static void MakeWaveState(EntityManager em, int waveNumber, int remainingToSpawn)
{
var e = em.CreateEntity(typeof(WaveState));
em.SetComponentData(e, new WaveState { WaveNumber = waveNumber, RemainingToSpawn = remainingToSpawn });
}
[Test]
public void Expedition_Enters_Defend_When_Timer_Due_Capturing_StartWave()
{
var (world, group) = MakeWorld("CycleExpToDefend", serverTick: 200);
using (world)
{
var em = world.EntityManager;
var cycle = MakeCycle(em, CyclePhase.Expedition, phaseEndTick: 100, cycleNumber: 1, defendStartWave: 0);
MakeWaveState(em, waveNumber: 5, remainingToSpawn: 0);
group.Update();
var cs = em.GetComponentData(cycle);
Assert.AreEqual(CyclePhase.Defend, cs.Phase, "An expired Expedition timer enters Defend.");
Assert.AreEqual(0u, cs.PhaseEndTick, "Defend is wave-driven, so PhaseEndTick is cleared.");
Assert.AreEqual(5, em.GetComponentData(cycle).DefendStartWave,
"DefendStartWave captures the current WaveState.WaveNumber.");
}
}
[Test]
public void Expedition_Holds_While_Timer_Pending()
{
var (world, group) = MakeWorld("CycleExpHold", serverTick: 200);
using (world)
{
var em = world.EntityManager;
var cycle = MakeCycle(em, CyclePhase.Expedition, phaseEndTick: 5000, cycleNumber: 1, defendStartWave: 0);
group.Update();
Assert.AreEqual(CyclePhase.Expedition, em.GetComponentData(cycle).Phase,
"Expedition holds until its timer is due.");
}
}
[Test]
public void Defend_Enters_Build_When_Wave_Cleared()
{
var (world, group) = MakeWorld("CycleDefendToBuild", serverTick: 200);
using (world)
{
var em = world.EntityManager;
var cycle = MakeCycle(em, CyclePhase.Defend, phaseEndTick: 0, cycleNumber: 1, defendStartWave: 1);
// Wave advanced past the captured start, fully spawned, and no Husks alive (none created).
MakeWaveState(em, waveNumber: 2, remainingToSpawn: 0);
group.Update();
var cs = em.GetComponentData(cycle);
Assert.AreEqual(CyclePhase.Build, cs.Phase, "A cleared Defend wave enters Build.");
Assert.AreNotEqual(0u, cs.PhaseEndTick, "Build is timed, so a PhaseEndTick is stamped.");
}
}
[Test]
public void Build_Enters_Expedition_Incrementing_Cycle_And_Goal()
{
var (world, group) = MakeWorld("CycleBuildToExp", serverTick: 200);
using (world)
{
var em = world.EntityManager;
var cycle = MakeCycle(em, CyclePhase.Build, phaseEndTick: 100, cycleNumber: 1, defendStartWave: 0);
em.AddComponentData(cycle, new GoalProgress { Charge = 0, Target = 10 });
group.Update();
var cs = em.GetComponentData(cycle);
Assert.AreEqual(CyclePhase.Expedition, cs.Phase, "An expired Build timer starts the next Expedition.");
Assert.AreEqual(2, cs.CycleNumber, "CycleNumber increments on the new cycle.");
Assert.AreEqual(1, em.GetComponentData(cycle).Charge,
"One goal charge accrues per completed cycle (single writer).");
}
}
[Test]
public void WaveNumber_Is_Synced_From_WaveState_For_The_Hud()
{
var (world, group) = MakeWorld("CycleWaveSync", serverTick: 200);
using (world)
{
var em = world.EntityManager;
var cycle = MakeCycle(em, CyclePhase.Defend, phaseEndTick: 0, cycleNumber: 1, defendStartWave: 1);
MakeWaveState(em, waveNumber: 4, remainingToSpawn: 2);
group.Update();
Assert.AreEqual(4, em.GetComponentData(cycle).WaveNumber,
"CycleState.WaveNumber mirrors the server-only WaveState.WaveNumber so the replicated-state-only HUD can show it.");
}
}
}
}