using System.Collections; using System.Collections.Generic; using UnityEngine; public class LaserGunScript : MonoBehaviour { private Animator anim; void Start(){ anim = GetComponent (); } void Update () { if (Input.GetMouseButtonDown (0)) { anim.SetTrigger ("isFiring"); } if(Input.GetMouseButtonUp (0)){ anim.SetTrigger ("isIdle"); } } }