using ProjectM.Simulation;
using Unity.Entities;
using UnityEngine;
namespace ProjectM.Authoring
{
///
/// Authoring for the baked singleton (mirrors
/// TrainingDummySpawnerAuthoring). Place on a single GameObject in the gameplay subscene; the
/// server-only UpgradePickupSpawnSystem reads it, spawns pickups along +X
/// from at intervals, then destroys the singleton so it
/// fires exactly once. The entity carries no transform; only the prefab needs a runtime transform.
///
public class UpgradePickupSpawnerAuthoring : MonoBehaviour
{
[Tooltip("Upgrade pickup prefab to instantiate. Must carry UpgradePickupAuthoring.")]
public GameObject PickupPrefab;
[Min(0)]
[Tooltip("How many pickups to spawn.")]
public int Count = 2;
[Min(0f)]
[Tooltip("World-unit spacing between consecutive pickups along +X.")]
public float Spacing = 3f;
[Tooltip("World-space position of the first pickup.")]
public Vector3 Origin = new Vector3(-4f, 0f, 6f);
private class UpgradePickupSpawnerBaker : Baker
{
public override void Bake(UpgradePickupSpawnerAuthoring authoring)
{
var entity = GetEntity(authoring, TransformUsageFlags.None);
AddComponent(entity, new UpgradePickupSpawner
{
Prefab = authoring.PickupPrefab != null
? GetEntity(authoring.PickupPrefab, TransformUsageFlags.Dynamic)
: Entity.Null,
Count = authoring.Count,
Spacing = authoring.Spacing,
Origin = authoring.Origin,
});
}
}
}
}