using NUnit.Framework; using ProjectM.Simulation; using Unity.Entities; namespace ProjectM.Tests { /// /// Plain-Entities tests for deposit/withdraw merge logic, using a temp World /// and a real DynamicBuffer<StorageEntry> (no netcode world). Pins shared-storage semantics: /// deposits merge by item id, withdraws clamp to available and drop empty rows. /// public class StorageMathTests { static (World world, Entity e) MakeWorld() { var world = new World("StorageMathTestWorld"); var e = world.EntityManager.CreateEntity(typeof(StorageEntry)); return (world, e); } [Test] public void Deposit_New_Item_Appends_Row() { var (world, e) = MakeWorld(); try { var buf = world.EntityManager.GetBuffer(e); StorageMath.Deposit(buf, 1, 5); Assert.AreEqual(1, buf.Length); Assert.AreEqual((ushort)1, buf[0].ItemId); Assert.AreEqual(5, buf[0].Count); } finally { world.Dispose(); } } [Test] public void Deposit_Same_Item_Merges() { var (world, e) = MakeWorld(); try { var buf = world.EntityManager.GetBuffer(e); StorageMath.Deposit(buf, 1, 5); StorageMath.Deposit(buf, 1, 3); Assert.AreEqual(1, buf.Length); Assert.AreEqual(8, buf[0].Count); } finally { world.Dispose(); } } [Test] public void Deposit_Different_Items_Separate_Rows() { var (world, e) = MakeWorld(); try { var buf = world.EntityManager.GetBuffer(e); StorageMath.Deposit(buf, 1, 5); StorageMath.Deposit(buf, 2, 7); Assert.AreEqual(2, buf.Length); } finally { world.Dispose(); } } [Test] public void Withdraw_Partial_Decrements() { var (world, e) = MakeWorld(); try { var buf = world.EntityManager.GetBuffer(e); StorageMath.Deposit(buf, 1, 5); int taken = StorageMath.Withdraw(buf, 1, 2); Assert.AreEqual(2, taken); Assert.AreEqual(1, buf.Length); Assert.AreEqual(3, buf[0].Count); } finally { world.Dispose(); } } [Test] public void Withdraw_To_Zero_Drops_Row() { var (world, e) = MakeWorld(); try { var buf = world.EntityManager.GetBuffer(e); StorageMath.Deposit(buf, 1, 5); int taken = StorageMath.Withdraw(buf, 1, 5); Assert.AreEqual(5, taken); Assert.AreEqual(0, buf.Length); } finally { world.Dispose(); } } [Test] public void Withdraw_More_Than_Available_Clamps() { var (world, e) = MakeWorld(); try { var buf = world.EntityManager.GetBuffer(e); StorageMath.Deposit(buf, 1, 3); int taken = StorageMath.Withdraw(buf, 1, 10); Assert.AreEqual(3, taken); Assert.AreEqual(0, buf.Length); } finally { world.Dispose(); } } [Test] public void Withdraw_Missing_Item_Is_NoOp() { var (world, e) = MakeWorld(); try { var buf = world.EntityManager.GetBuffer(e); StorageMath.Deposit(buf, 1, 3); int taken = StorageMath.Withdraw(buf, 99, 1); Assert.AreEqual(0, taken); Assert.AreEqual(1, buf.Length); } finally { world.Dispose(); } } [Test] public void Deposit_Ignores_NonPositive_And_ZeroItem() { var (world, e) = MakeWorld(); try { var buf = world.EntityManager.GetBuffer(e); StorageMath.Deposit(buf, 1, 0); StorageMath.Deposit(buf, 1, -5); StorageMath.Deposit(buf, 0, 5); Assert.AreEqual(0, buf.Length); } finally { world.Dispose(); } } } }