using System;
using System.Collections.Generic;
using ProjectM.Simulation;
using UnityEngine;
using UnityEngine.UIElements;
namespace ProjectM.Client
{
///
/// The replayable "How to Play" reference card (UI Toolkit), built on like
/// and reachable from BOTH the main menu and the in-game pause overlay. Tabbed,
/// one glanceable page each: Controls (for the chosen class), The Loop (the annotated win-condition diagram —
/// the single highest-value page, since the inverted goal "clear expeditions to win" is the #1 new-player
/// confusion), Build & Economy, Threats, Win/Lose. Static + stateless: returns a fresh
/// full-screen panel each call; the caller owns its lifetime (RemoveFromHierarchy on close).
///
public static class HowToPlayPanel
{
static readonly string[] Tabs = { "Controls", "The Loop", "Build & Economy", "Threats", "Win / Lose" };
public static VisualElement Build(Action onClose)
{
var root = MenuUi.FullScreenRoot(true);
var card = MenuUi.Card("HOW TO PLAY");
card.style.minWidth = 640;
card.style.maxWidth = 780;
root.Add(card);
var tabBar = new VisualElement();
tabBar.style.flexDirection = FlexDirection.Row;
tabBar.style.justifyContent = Justify.Center;
tabBar.style.marginBottom = 12;
card.Add(tabBar);
var content = new VisualElement();
content.style.minHeight = 230;
card.Add(content);
var tabButtons = new List