using UnityEngine.SceneManagement;
namespace ProjectM.Client
{
///
/// The ONE place client presentation systems ask "is this a gameplay-look scene?" — replaces the old
/// scattered scene.name == "Game" string gates (LANTERN realignment: Game and DevSandbox share
/// the same look; MainMenu/ArtStaging stay untouched by the dynamic look systems).
///
public static class ScenePolicy
{
/// True in the scenes that carry the LANTERN gameplay look (Game + DevSandbox).
public static bool IsGameplayScene()
{
var name = SceneManager.GetActiveScene().name;
return name == "Game" || name == "DevSandbox";
}
}
}