using UnityEngine.SceneManagement; namespace ProjectM.Client { /// /// The ONE place client presentation systems ask "is this a gameplay-look scene?" — replaces the old /// scattered scene.name == "Game" string gates (LANTERN realignment: Game and DevSandbox share /// the same look; MainMenu/ArtStaging stay untouched by the dynamic look systems). /// public static class ScenePolicy { /// True in the scenes that carry the LANTERN gameplay look (Game + DevSandbox). public static bool IsGameplayScene() { var name = SceneManager.GetActiveScene().name; return name == "Game" || name == "DevSandbox"; } } }