using UnityEngine; using Unity.Assertions; using UnityEngine.UI; ///////////////////////////////////////////////////////////////////////////////// namespace Rukhanka.Samples { class ProceduralAnimationsSampleConf: MonoBehaviour { public Slider dynamicBoneInertia; public Slider dynamicBoneDamping; public Slider dynamicBoneElasticity; public Slider dynamicBoneStiffness; public static ProceduralAnimationsSampleConf Instance { get; private set; } ///////////////////////////////////////////////////////////////////////////////// void Awake() { Assert.IsNull(Instance); Instance = this; } } }