using Unity.Entities; ///////////////////////////////////////////////////////////////////////////////// namespace Rukhanka.Samples { partial class DynamicBoneChainSampleSystem: SystemBase { //////////////////////////////////////////////////////////////////////////////////////// protected override void OnUpdate() { var cfg = ProceduralAnimationsSampleConf.Instance; if (cfg == null) return; foreach (var dbc in SystemAPI.Query>()) { dbc.ValueRW.damping = cfg.dynamicBoneDamping.value; dbc.ValueRW.elasticity = cfg.dynamicBoneElasticity.value; dbc.ValueRW.stiffness = cfg.dynamicBoneStiffness.value; dbc.ValueRW.inertia = cfg.dynamicBoneInertia.value; } } } }