using UnityEngine; //////////////////////////////////////////////////////////////////////////////////////// namespace Rukhanka.Hybrid { public class DynamicBoneChainAuthoring: MonoBehaviour { public Transform tip; [Range(0, 1)] public float inertia = 1; [Range(0, 1)] public float damping = 0.1f; [Range(0, 1)] public float elasticity = 0.1f; [Range(0, 1)] public float stiffness = 0.1f; //////////////////////////////////////////////////////////////////////////////////////// void OnEnable() { } } }