using UnityEngine; //////////////////////////////////////////////////////////////////////////////////////// namespace Rukhanka.Hybrid { public class AimIKAuthoring: MonoBehaviour { public Transform target; public float angleLimitMin; public float angleLimitMax; public Vector3 forwardVector = Vector3.forward; [Range(0, 1)] public float weight = 1; public WeightedTransform[] affectedBones; //////////////////////////////////////////////////////////////////////////////////////// void OnEnable() { } } }