%YAML 1.1 %TAG !u! tag:unity3d.com,2011: --- !u!21 &2100000 Material: serializedVersion: 8 m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_Name: PolygonScifiSpace_Skybox_04 m_Shader: {fileID: 104, guid: 0000000000000000f000000000000000, type: 0} m_Parent: {fileID: 0} m_ModifiedSerializedProperties: 0 m_ValidKeywords: [] m_InvalidKeywords: - _SUNDISK_HIGH_QUALITY m_LightmapFlags: 4 m_EnableInstancingVariants: 0 m_DoubleSidedGI: 0 m_CustomRenderQueue: -1 stringTagMap: {} disabledShaderPasses: [] m_LockedProperties: m_SavedProperties: serializedVersion: 3 m_TexEnvs: - _BackTex: m_Texture: {fileID: 2800000, guid: ae84ce89d1258e247a04ad918e96e5bb, type: 3} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _DownTex: m_Texture: {fileID: 2800000, guid: 8b0e5236251cce34b8df052440f0bbee, type: 3} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _FrontTex: m_Texture: {fileID: 2800000, guid: 78a97482d0091f14faf85c09875717ec, type: 3} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _LeftTex: m_Texture: {fileID: 2800000, guid: 0972ba05433ff934f8fe56211e13ad1f, type: 3} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _RightTex: m_Texture: {fileID: 2800000, guid: 08885e6f733cc8a43b0385adf3ca065d, type: 3} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _UpTex: m_Texture: {fileID: 2800000, guid: ba8702646e4568d4fa1c04b34898d250, type: 3} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} m_Ints: [] m_Floats: - _AtmosphereThickness: 1 - _BumpScale: 1 - _Cutoff: 0.5 - _DetailNormalMapScale: 1 - _DstBlend: 0 - _Exposure: 1.09 - _GlossMapScale: 1 - _Glossiness: 0.5 - _GlossyReflections: 1 - _Metallic: 0 - _Mode: 0 - _OcclusionStrength: 1 - _Parallax: 0.02 - _Rotation: 0 - _SmoothnessTextureChannel: 0 - _SpecularHighlights: 1 - _SrcBlend: 1 - _SunDisk: 2 - _SunSize: 0.04 - _UVSec: 0 - _ZWrite: 1 m_Colors: - _Color: {r: 1, g: 1, b: 1, a: 1} - _EmissionColor: {r: 0, g: 0, b: 0, a: 1} - _GroundColor: {r: 0.369, g: 0.349, b: 0.341, a: 1} - _SkyTint: {r: 0.5, g: 0.5, b: 0.5, a: 1} - _Tint: {r: 0.5, g: 0.5, b: 0.5, a: 0.5} m_BuildTextureStacks: []