Docs: session log Part R + roadmap tick — Phase 1.5b bundle 4 shipped, 1.5b COMPLETE
Bundle 4 (critters + weather beats) shipped; all four World-Alive-II bundles done. Next = the operator's Phase 1.5 gate lap. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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@@ -183,9 +183,14 @@ plain"** — expand 1.5 before 1.7. Locked bundles, sequenced ground-first:
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(absolute-tick disc + latched/armed crossing burst — NEVER edge-detect the field; reuses bundle-2 scorch).
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Seeded in `RoomFieldSystem` (born-correct staggered), spawner wired into the subscene. 474/474 + live
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no-storm end-to-end. See [[Geyser_Build_Spec]].
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4. **Critters + weather beats**: fleeing bugs/birds; cloud-shadow drifts; Blight lightning flicker.
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4. ✅ **Critters + weather beats** (SHIPPED, Part R): client-only `AmbientLifeSystem` (+ `AmbientLifeConfig`) —
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fleeing bug/bird pool (dart out of the flee radius = the scatter beat, biome-tinted), drifting cloud-shadow
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discs, and Blight-room-only double-blink lightning flash + thunder (dedicated flash light, no RenderSettings
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conflict). Reuses the `FeedbackFx` disc/scorch primitives; 474/474 + live-verified at base.
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Gate: the same "no longer static" lap, now with the ground judged explicitly.
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**Phase 1.5b COMPLETE (all four bundles shipped).** Gate: the "no longer static" lap, now with ground + decals
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+ geyser + critters/weather judged explicitly (the biome-gated beats — geyser erupt, Blight lightning — seen in
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a real Blight room).
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**Gate:** operator playtest says "no longer static"; node harvest feedback visibly works; art direction LOCKED.
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