SL-1/SL-4: dark-frontier visual cohesion pass (camera, grade, bullseye)
Research-grounded transform of the base arena from a bright meadow into a dark 'Aether Siege Outpost' reading as a concentric bullseye (Core -> Ore ring -> dark perimeter). Camera (Game.unity): pitch 45->58, FOV 55->44, dist 13->17, lead 1->0.5, follow 8->6, targetH 1.3 (telephoto so Core + arena read together, near-iso enemy spacing). Lighting: sun dimmed+cooled 1.6->0.9, ambient 1.0->0.62 dark-cool, fog Linear 18->42 dark; WorldAtmosphere base darkened. Post-FX (PostFX_Daylight): ACES kept, bloom gated (thr 1.0->1.2 + clamp 10), exposure/contrast up, saturation +6->0, added ShadowsMidtonesHighlights cool-shadow/warm-highlight split, vignette 0.15->0.32. Ground re-tinted dark teal-grey; ~390 meadow-cheer objects cut. Core staged as hero (crystal 14m->4.6m cyan glow + cyan beacon light). Ore ring pulled into the arena (23.5-27m -> 6-11.5m, count 10->12) and recoloured AMBER (new Mat_OreNode_Amber, emissive, no atlas bleed). Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
@@ -3747,9 +3747,9 @@ MonoBehaviour:
|
||||
m_Name:
|
||||
m_EditorClassIdentifier: ProjectM.Authoring::ProjectM.Authoring.BaseFieldSpawnerAuthoring
|
||||
NodePrefab: {fileID: 3885353946372160549, guid: 8565e5eb00679fb45b8b7dac1e2ae9f3, type: 3}
|
||||
TargetCount: 10
|
||||
InnerRadius: 23.5
|
||||
OuterRadius: 27
|
||||
TargetCount: 12
|
||||
InnerRadius: 6
|
||||
OuterRadius: 11.5
|
||||
RespawnIntervalTicks: 600
|
||||
--- !u!4 &2145598870
|
||||
Transform:
|
||||
|
||||
Reference in New Issue
Block a user