M7 Automation: deterministic Harvester to Conveyor to Fabricator chains
Server-only production chains (never predicted): components + server systems + pure byte-only math (ProductionMath/ConveyorMath/MachineSlotMath), authoring + 3 machine prefabs wired into the Gameplay subscene, StructureCatalog rows, BuildPlace Direction/RuntimePlacedTag, Tuning, and 35 EditMode tests (catch-up gating, conveyor shuffle-invariance, SaveData v2 round-trip). Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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@@ -4,6 +4,7 @@
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"references": [
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"ProjectM.Simulation",
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"ProjectM.Server",
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"ProjectM.Client",
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"Unity.Entities",
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"Unity.Transforms",
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"Unity.Collections",
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