M7 Automation: deterministic Harvester to Conveyor to Fabricator chains
Server-only production chains (never predicted): components + server systems + pure byte-only math (ProductionMath/ConveyorMath/MachineSlotMath), authoring + 3 machine prefabs wired into the Gameplay subscene, StructureCatalog rows, BuildPlace Direction/RuntimePlacedTag, Tuning, and 35 EditMode tests (catch-up gating, conveyor shuffle-invariance, SaveData v2 round-trip). Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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@@ -324,6 +324,12 @@ MonoBehaviour:
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WallCostOre: 4
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PylonPrefab: {fileID: 3885353946372160549, guid: 7d0637ef90f120a4c9e2ba637dfc00af, type: 3}
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PylonCostOre: 2
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HarvesterPrefab: {fileID: 3885353946372160549, guid: 9e227d9b387139340933dcf55d1c3a87, type: 3}
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HarvesterCostOre: 20
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FabricatorPrefab: {fileID: 3885353946372160549, guid: 8dd9baab4cbf6c04f9320ed5ed764c65, type: 3}
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FabricatorCostOre: 30
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ConveyorPrefab: {fileID: 3885353946372160549, guid: 91f9551ef855b3b4f98bcfcb7bf747e2, type: 3}
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ConveyorCostOre: 2
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--- !u!4 &380046995
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Transform:
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m_ObjectHideFlags: 0
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