M7 Automation: deterministic Harvester to Conveyor to Fabricator chains

Server-only production chains (never predicted): components + server systems + pure byte-only math (ProductionMath/ConveyorMath/MachineSlotMath), authoring + 3 machine prefabs wired into the Gameplay subscene, StructureCatalog rows, BuildPlace Direction/RuntimePlacedTag, Tuning, and 35 EditMode tests (catch-up gating, conveyor shuffle-invariance, SaveData v2 round-trip).

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
2026-06-06 15:05:15 -07:00
parent 31c4ab16d6
commit f3f65bccbf
49 changed files with 2599 additions and 1 deletions
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using ProjectM.Simulation;
using Unity.Entities;
using UnityEngine;
namespace ProjectM.Authoring
{
/// <summary>
/// Authoring for a Conveyor belt ghost prefab. Bakes <see cref="PlacedStructure"/>{Type=Conveyor} +
/// <see cref="Conveyor"/> (default facing; BuildPlaceSystem overrides Direction per placement from the RPC) +
/// a DISABLED <see cref="ConveyorItem"/> (an empty belt). BuildPlaceSystem stamps the Cell; the transport
/// system initializes the period gate on first encounter.
/// </summary>
public class ConveyorAuthoring : MonoBehaviour
{
[Tooltip("Default belt facing (0=+X, 1=-X, 2=+Z, 3=-Z); the build RPC overrides this per placement.")]
public byte Direction = 0;
[Min(1)] public int PeriodTicks = 20;
private class ConveyorBaker : Baker<ConveyorAuthoring>
{
public override void Bake(ConveyorAuthoring authoring)
{
var entity = GetEntity(authoring, TransformUsageFlags.Dynamic);
AddComponent(entity, new PlacedStructure
{
Type = StructureType.Conveyor,
Cell = default,
NextTick = 0u,
LastProcessedTick = 0u,
});
AddComponent(entity, new Conveyor
{
Direction = authoring.Direction,
PeriodTicks = authoring.PeriodTicks,
});
AddComponent(entity, new ConveyorItem { ResourceId = 0, Count = 0 });
SetComponentEnabled<ConveyorItem>(entity, false); // baked empty (disabled)
}
}
}
}
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fileFormatVersion: 2
guid: 23131e6166dce204582bbedc8511658e
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using ProjectM.Simulation;
using Unity.Entities;
using UnityEngine;
namespace ProjectM.Authoring
{
/// <summary>
/// Authoring for a Fabricator machine ghost prefab. Bakes <see cref="PlacedStructure"/>{Type=Fabricator} +
/// <see cref="Fabricator"/> recipe + an empty <see cref="MachineInput"/> buffer (a conveyor fills it; the
/// fabricator deposits its output directly into the GLOBAL ledger, so it needs no output buffer). Default
/// recipe: 2 Ore -> 1 Aether (both existing resources — the "auto-gather existing resources" terminal).
/// </summary>
public class FabricatorAuthoring : MonoBehaviour
{
[Tooltip("Input resource id consumed per run (1=Aether, 2=Ore, 3=Biomass).")]
public byte InResourceId = 2; // Ore
[Min(1)] public int InAmount = 2;
[Tooltip("Output resource id deposited to the global ledger.")]
public byte OutResourceId = 1; // Aether
[Min(1)] public int OutAmount = 1;
[Min(1)] public int PeriodTicks = 90;
private class FabricatorBaker : Baker<FabricatorAuthoring>
{
public override void Bake(FabricatorAuthoring authoring)
{
var entity = GetEntity(authoring, TransformUsageFlags.Dynamic);
AddComponent(entity, new PlacedStructure
{
Type = StructureType.Fabricator,
Cell = default,
NextTick = 0u,
LastProcessedTick = 0u,
});
AddComponent(entity, new Fabricator
{
InResourceId = authoring.InResourceId,
InAmount = authoring.InAmount,
OutResourceId = authoring.OutResourceId,
OutAmount = authoring.OutAmount,
PeriodTicks = authoring.PeriodTicks,
});
AddBuffer<MachineInput>(entity);
}
}
}
}
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fileFormatVersion: 2
guid: 014833c467fb1d6499f437b7bf76db80
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using ProjectM.Simulation;
using Unity.Entities;
using UnityEngine;
namespace ProjectM.Authoring
{
/// <summary>
/// Authoring for a Harvester machine ghost prefab (duplicate a structure ghost so the ownerless interpolated
/// GhostAuthoringComponent comes free). Bakes <see cref="PlacedStructure"/>{Type=Harvester} + <see cref="Harvester"/>
/// stats + an empty <see cref="MachineOutput"/> buffer. BuildPlaceSystem stamps the Cell at placement; the
/// production system initializes the tick baseline on first encounter (NextTick/LastProcessedTick baked 0).
/// </summary>
public class HarvesterAuthoring : MonoBehaviour
{
[Tooltip("Resource id this generator produces (1=Aether, 2=Ore, 3=Biomass).")]
public byte OutputResourceId = 2; // Ore
[Min(1)] public int Yield = 1;
[Min(1)] public int PeriodTicks = 60;
private class HarvesterBaker : Baker<HarvesterAuthoring>
{
public override void Bake(HarvesterAuthoring authoring)
{
var entity = GetEntity(authoring, TransformUsageFlags.Dynamic);
AddComponent(entity, new PlacedStructure
{
Type = StructureType.Harvester,
Cell = default,
NextTick = 0u,
LastProcessedTick = 0u,
});
AddComponent(entity, new Harvester
{
ResourceId = authoring.OutputResourceId,
Yield = authoring.Yield,
PeriodTicks = authoring.PeriodTicks,
});
AddBuffer<MachineOutput>(entity);
}
}
}
}
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fileFormatVersion: 2
guid: d69d7296747332b4fbe7901ec5210149