Frontend menu + settings + saves foundation
Netcode frontend pattern: UITK main menu / pause / settings (MenuUi + controllers), on-demand world lifecycle (WorldLauncher/SessionRunner), GameBootstrap menu branch; Graphics/Audio settings (SettingsService/GameVolume); single-slot save foundation (SaveData/SaveService, born-correct load at director spawn, autosave on Siege->Calm + quit); RuntimePanelSettings + theme; BuildTool menu; 10 EditMode tests. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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@@ -29,7 +29,9 @@ namespace ProjectM.Server
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cfgRef.ValueRW.Requested = false;
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var endpoint = NetworkEndpoint.AnyIpv4.WithPort(cfgRef.ValueRO.Port);
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var endpoint = cfgRef.ValueRO.Address.ToString() == "127.0.0.1"
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? NetworkEndpoint.LoopbackIpv4.WithPort(cfgRef.ValueRO.Port) // single-player: bind loopback only (no firewall prompt)
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: NetworkEndpoint.AnyIpv4.WithPort(cfgRef.ValueRO.Port); // host: accept LAN peers
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var ecb = new EntityCommandBuffer(Allocator.Temp);
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var req = ecb.CreateEntity();
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