Frontend menu + settings + saves foundation

Netcode frontend pattern: UITK main menu / pause / settings (MenuUi + controllers), on-demand world lifecycle (WorldLauncher/SessionRunner), GameBootstrap menu branch; Graphics/Audio settings (SettingsService/GameVolume); single-slot save foundation (SaveData/SaveService, born-correct load at director spawn, autosave on Siege->Calm + quit); RuntimePanelSettings + theme; BuildTool menu; 10 EditMode tests.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
2026-06-06 15:05:36 -07:00
parent f3f65bccbf
commit f31ffe910b
56 changed files with 1744 additions and 8 deletions
@@ -0,0 +1,128 @@
using System;
using UnityEngine;
using UnityEngine.UIElements;
namespace ProjectM.Client
{
/// <summary>
/// Code-built UI Toolkit settings panel (Graphics + Audio) shared by the main menu and the in-game pause
/// overlay. Binds to <see cref="SettingsService"/>: edits a working copy, previews audio live, and persists
/// + applies on Apply/Back. Enum settings use compact "&lt; value &gt;" cycle rows (robust, no dropdown-popup
/// theming); volumes use sliders with a live percentage readout.
/// </summary>
public static class SettingsScreen
{
public static VisualElement Build(Action onBack)
{
var working = SettingsService.Current;
var root = MenuUi.FullScreenRoot(true);
var card = MenuUi.Card("SETTINGS");
card.style.minWidth = 480;
root.Add(card);
// ---------------- Graphics ----------------
card.Add(MenuUi.Caption("— GRAPHICS —"));
var resolutions = Screen.resolutions;
int resIndex = FindResIndex(resolutions, working.ResWidth, working.ResHeight);
card.Add(CycleRow("Resolution",
() => resolutions.Length > 0 ? ResLabel(resolutions[Mathf.Clamp(resIndex, 0, resolutions.Length - 1)]) : $"{working.ResWidth}x{working.ResHeight}",
dir =>
{
if (resolutions.Length == 0) return;
resIndex = Wrap(resIndex + dir, resolutions.Length);
var r = resolutions[resIndex];
working.ResWidth = r.width;
working.ResHeight = r.height;
working.RefreshHz = Mathf.RoundToInt((float)r.refreshRateRatio.value);
}));
string[] modes = { "Exclusive", "Borderless", "Maximized", "Windowed" };
card.Add(CycleRow("Display Mode",
() => modes[Mathf.Clamp(working.FullScreenMode, 0, 3)],
dir => working.FullScreenMode = Wrap(working.FullScreenMode + dir, 4)));
var qnames = QualitySettings.names;
card.Add(CycleRow("Quality",
() => qnames.Length > 0 ? qnames[Mathf.Clamp(working.QualityLevel, 0, qnames.Length - 1)] : "—",
dir => { if (qnames.Length > 0) working.QualityLevel = Wrap(working.QualityLevel + dir, qnames.Length); }));
string[] vsync = { "Off", "On", "Half" };
card.Add(CycleRow("V-Sync",
() => vsync[Mathf.Clamp(working.VSync, 0, 2)],
dir => working.VSync = Wrap(working.VSync + dir, 3)));
// ---------------- Audio ----------------
card.Add(MenuUi.Caption("— AUDIO —"));
card.Add(VolumeRow("Master", working.Master, v => { working.Master = v; AudioListener.volume = v; }));
card.Add(VolumeRow("Music", working.Music, v => { working.Music = v; GameVolume.Music = v; }));
card.Add(VolumeRow("SFX", working.Sfx, v => { working.Sfx = v; GameVolume.Sfx = v; }));
// ---------------- Buttons ----------------
var apply = MenuUi.Button("Apply", () => SettingsService.SaveAndApply(working));
apply.style.backgroundColor = new Color(0.12f, 0.30f, 0.22f, 1f);
card.Add(apply);
card.Add(MenuUi.Button("Back", () =>
{
SettingsService.SaveAndApply(working);
onBack?.Invoke();
}));
return root;
}
static VisualElement CycleRow(string name, Func<string> getValue, Action<int> onCycle)
{
var row = Row(name);
var val = new Label(getValue());
val.style.flexGrow = 1;
val.style.unityTextAlign = TextAnchor.MiddleCenter;
val.style.color = MenuUi.TextCol;
val.style.fontSize = 15;
var dec = MenuUi.SmallButton("<", () => { onCycle(-1); val.text = getValue(); });
var inc = MenuUi.SmallButton(">", () => { onCycle(+1); val.text = getValue(); });
row.Add(dec); row.Add(val); row.Add(inc);
return row;
}
static VisualElement VolumeRow(string name, float initial, Action<float> onChange)
{
var row = Row(name);
var slider = new Slider(0f, 1f) { value = initial };
slider.style.flexGrow = 1;
var pct = new Label(Pct(initial));
pct.style.minWidth = 52;
pct.style.unityTextAlign = TextAnchor.MiddleRight;
pct.style.color = MenuUi.TextCol;
slider.RegisterValueChangedCallback(evt => { onChange(evt.newValue); pct.text = Pct(evt.newValue); });
row.Add(slider); row.Add(pct);
return row;
}
static VisualElement Row(string name)
{
var row = new VisualElement();
row.style.flexDirection = FlexDirection.Row;
row.style.alignItems = Align.Center;
row.style.marginTop = 4; row.style.marginBottom = 4;
var label = new Label(name);
label.style.minWidth = 120;
label.style.color = MenuUi.SubCol;
label.style.fontSize = 14;
row.Add(label);
return row;
}
static string ResLabel(Resolution r) => $"{r.width} x {r.height} @ {Mathf.RoundToInt((float)r.refreshRateRatio.value)}";
static string Pct(float v) => Mathf.RoundToInt(v * 100f) + "%";
static int Wrap(int i, int n) => n <= 0 ? 0 : ((i % n) + n) % n;
static int FindResIndex(Resolution[] all, int w, int h)
{
for (int i = 0; i < all.Length; i++)
if (all[i].width == w && all[i].height == h) return i;
return Mathf.Max(0, all.Length - 1); // default to the highest available
}
}
}