Art: pose the Bathynaut suit out of T-pose (rig cleanup + posed static bake)
The suit .blend was rigged, but the base body/armour/head had vertex groups with NO Armature modifier (why the export baked a static T-pose) and 2 orphan lamp parts were unweighted. Added the modifiers, weighted the lamp parts to Spine_03, posed a grounded combat-ready stance (shoulders down ~63deg, elbows braced forward ~22deg), baked the pose into static geometry (depsgraph new_from_object) and re-exported. Master .blend keeps the rig+pose re-editable; the in-place GLB overwrite flowed into the connected ArtStaging prefab instance (38 parts intact, materials + extracted staging emissive preserved). Suit width 2.05m T-pose -> 1.04m posed; A0 silhouette now reads from the top-down game camera. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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