Co-Op Layer
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@@ -11,5 +11,10 @@ namespace ProjectM.Simulation
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{
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public Entity PlayerPrefab;
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public float3 SpawnPoint;
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// M4 co-op: deterministic per-NetworkId ring spread so players don't stack on connect.
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// Radius of the spawn ring (metres); RingSlots = evenly-spaced positions before rings expand.
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public float SpawnRingRadius;
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public int RingSlots;
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}
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}
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