Co-Op Layer

This commit is contained in:
Luis Gonzalez
2026-06-01 10:48:18 -07:00
parent 1f647dd5e1
commit e851d5f8e9
29 changed files with 667 additions and 20 deletions
@@ -11,5 +11,10 @@ namespace ProjectM.Simulation
{
public Entity PlayerPrefab;
public float3 SpawnPoint;
// M4 co-op: deterministic per-NetworkId ring spread so players don't stack on connect.
// Radius of the spawn ring (metres); RingSlots = evenly-spaced positions before rings expand.
public float SpawnRingRadius;
public int RingSlots;
}
}