Co-Op Layer
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@@ -45,7 +45,7 @@ namespace ProjectM.Server
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var networkId = SystemAPI.GetComponent<NetworkId>(connection);
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var player = ecb.Instantiate(spawner.PlayerPrefab);
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ecb.SetComponent(player, LocalTransform.FromPosition(spawner.SpawnPoint));
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ecb.SetComponent(player, LocalTransform.FromPosition(spawner.SpawnPoint + PlayerSpawnMath.SpawnOffset(networkId.Value, spawner.SpawnRingRadius, spawner.RingSlots)));
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ecb.SetComponent(player, new GhostOwner { NetworkId = networkId.Value });
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// Auto-despawn the player when its owning connection is removed.
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