Import art/VFX asset packs + game-feel systems; normalize texture extensions to lowercase for LFS

Add BefourStudios SciFi environment packs, Gabriel Aguiar VFX, and the
ShaderCrew Toon Shader embedded packages, plus combat/enemy/wave/death
gameplay systems and supporting vault docs/screenshots.

Rename 11 vendor textures from uppercase .PNG/.HDR to lowercase so the
case-sensitive Git LFS filters (*.png/*.hdr) match on case-sensitive
filesystems (Linux CI, case-sensitive macOS), not just locally where
core.ignorecase=true masks the gap. Each .meta moved with its asset so
GUID references are preserved. All ~1000 binaries tracked via LFS.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
2026-06-02 22:50:43 -07:00
parent dd0064c377
commit e362aaeb43
4830 changed files with 1293057 additions and 38 deletions
+16 -2
View File
@@ -18,6 +18,20 @@
"com.unity.entities.graphics": "1.4.16"
}
},
"com.shadercrew.the-toon-shader.3d": {
"version": "file:com.shadercrew.the-toon-shader.3d",
"depth": 0,
"source": "embedded",
"dependencies": {
"com.shadercrew.the-toon-shader.core": "1.4.2"
}
},
"com.shadercrew.the-toon-shader.core": {
"version": "file:com.shadercrew.the-toon-shader.core",
"depth": 0,
"source": "embedded",
"dependencies": {}
},
"com.unity.ai.navigation": {
"version": "2.0.12",
"depth": 0,
@@ -283,7 +297,7 @@
},
"com.unity.searcher": {
"version": "4.9.4",
"depth": 2,
"depth": 1,
"source": "registry",
"dependencies": {},
"url": "https://packages.unity.com"
@@ -388,7 +402,7 @@
},
"com.unity.shadergraph": {
"version": "17.4.0",
"depth": 1,
"depth": 0,
"source": "builtin",
"dependencies": {
"com.unity.render-pipelines.core": "17.4.0",