Import art/VFX asset packs + game-feel systems; normalize texture extensions to lowercase for LFS
Add BefourStudios SciFi environment packs, Gabriel Aguiar VFX, and the ShaderCrew Toon Shader embedded packages, plus combat/enemy/wave/death gameplay systems and supporting vault docs/screenshots. Rename 11 vendor textures from uppercase .PNG/.HDR to lowercase so the case-sensitive Git LFS filters (*.png/*.hdr) match on case-sensitive filesystems (Linux CI, case-sensitive macOS), not just locally where core.ignorecase=true masks the gap. Each .meta moved with its asset so GUID references are preserved. All ~1000 binaries tracked via LFS. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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@@ -18,6 +18,20 @@
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"com.unity.entities.graphics": "1.4.16"
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}
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},
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"com.shadercrew.the-toon-shader.3d": {
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"version": "file:com.shadercrew.the-toon-shader.3d",
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"depth": 0,
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"source": "embedded",
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"dependencies": {
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"com.shadercrew.the-toon-shader.core": "1.4.2"
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}
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},
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"com.shadercrew.the-toon-shader.core": {
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"version": "file:com.shadercrew.the-toon-shader.core",
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"depth": 0,
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"source": "embedded",
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"dependencies": {}
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},
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"com.unity.ai.navigation": {
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"version": "2.0.12",
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"depth": 0,
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@@ -283,7 +297,7 @@
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},
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"com.unity.searcher": {
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"version": "4.9.4",
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"depth": 2,
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"depth": 1,
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"source": "registry",
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"dependencies": {},
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"url": "https://packages.unity.com"
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@@ -388,7 +402,7 @@
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},
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"com.unity.shadergraph": {
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"version": "17.4.0",
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"depth": 1,
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"depth": 0,
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"source": "builtin",
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"dependencies": {
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"com.unity.render-pipelines.core": "17.4.0",
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