Import art/VFX asset packs + game-feel systems; normalize texture extensions to lowercase for LFS
Add BefourStudios SciFi environment packs, Gabriel Aguiar VFX, and the ShaderCrew Toon Shader embedded packages, plus combat/enemy/wave/death gameplay systems and supporting vault docs/screenshots. Rename 11 vendor textures from uppercase .PNG/.HDR to lowercase so the case-sensitive Git LFS filters (*.png/*.hdr) match on case-sensitive filesystems (Linux CI, case-sensitive macOS), not just locally where core.ignorecase=true masks the gap. Each .meta moved with its asset so GUID references are preserved. All ~1000 binaries tracked via LFS. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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{
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"name": "com.shadercrew.the-toon-shader.core",
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"displayName": "The Toon Shader-Core",
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"version": "1.4.2",
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"author": {
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"name": "ShaderCrew",
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"url": "https://www.shadercrew.com/",
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"email": "support@shadercrew.com"
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},
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"unity": "2020.1",
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"keywords": [
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"Toon Shader",
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"toon",
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"cartoon",
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"Shader"
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],
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"type": "tool",
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"hideInEditor": false,
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"description": "Core functionality and shared utilities for all 2D and 3D The Toon Shader.\nIncludes base scripts, common resources, and foundational systems used by both 2D and 3D Toon Shader packages.\n\nNote: This package is a dependency for The Toon Shader-2D and The Toon Shader-3D. It is not intended for direct use in projects."
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}
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