Import art/VFX asset packs + game-feel systems; normalize texture extensions to lowercase for LFS
Add BefourStudios SciFi environment packs, Gabriel Aguiar VFX, and the ShaderCrew Toon Shader embedded packages, plus combat/enemy/wave/death gameplay systems and supporting vault docs/screenshots. Rename 11 vendor textures from uppercase .PNG/.HDR to lowercase so the case-sensitive Git LFS filters (*.png/*.hdr) match on case-sensitive filesystems (Linux CI, case-sensitive macOS), not just locally where core.ignorecase=true masks the gap. Each .meta moved with its asset so GUID references are preserved. All ~1000 binaries tracked via LFS. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using static ShaderCrew.TheToonShader.ShaderUtils;
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namespace ShaderCrew.TheToonShader
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{
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[ExecuteInEditMode]
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public class ChangeLightIntensityRP : MonoBehaviour
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{
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// Start is called before the first frame update
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private Light light;
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private float originalIntensity;
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public float intensityBiRP = 1f;
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public float intensityURP = 60f;
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protected RenderPipelineOptions rp = RenderPipelineOptions.NONE;
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void Start()
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{
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light = GetComponent<Light>();
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if (light != null)
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{
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if (rp == RenderPipelineOptions.NONE)
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{
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rp = getCurrentRenderPipeline();
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}
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if (rp == RenderPipelineOptions.URP)
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{
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light.intensity = intensityURP;
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}
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else
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{
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light.intensity = intensityBiRP;
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}
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}
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}
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// Update is called once per frame
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void Update()
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{
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}
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}
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}
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