Import art/VFX asset packs + game-feel systems; normalize texture extensions to lowercase for LFS
Add BefourStudios SciFi environment packs, Gabriel Aguiar VFX, and the ShaderCrew Toon Shader embedded packages, plus combat/enemy/wave/death gameplay systems and supporting vault docs/screenshots. Rename 11 vendor textures from uppercase .PNG/.HDR to lowercase so the case-sensitive Git LFS filters (*.png/*.hdr) match on case-sensitive filesystems (Linux CI, case-sensitive macOS), not just locally where core.ignorecase=true masks the gap. Each .meta moved with its asset so GUID references are preserved. All ~1000 binaries tracked via LFS. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
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using System.Collections;
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using System.Collections.Generic;
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using System.Linq;
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using UnityEngine;
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using UnityEngine.Rendering;
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#if USING_URP
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using UnityEngine.Rendering.Universal;
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#endif
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namespace ShaderCrew.TheToonShader
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{
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public static class ShaderUtils
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{
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public enum RenderPipelineOptions
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{
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HDRP,
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URP,
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BiRP,
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URP2D,
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NONE
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}
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public static RenderPipelineOptions getCurrentRenderPipeline()
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{
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RenderPipelineOptions rp;
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if (GraphicsSettings.currentRenderPipeline)
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{
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if (GraphicsSettings.currentRenderPipeline.GetType().ToString().Contains("HighDefinition"))
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{
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rp = RenderPipelineOptions.HDRP;
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}
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else
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{
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rp = RenderPipelineOptions.URP;
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}
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#if USING_URP2D && USING_URP
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UniversalRenderPipelineAsset urpAsset = GraphicsSettings.currentRenderPipeline as UniversalRenderPipelineAsset;
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ScriptableRenderer renderer = urpAsset.scriptableRenderer;
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if (renderer.GetType().Name.Contains("Renderer2D"))
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{
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rp = RenderPipelineOptions.URP2D;
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}
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#endif
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}
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else
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{
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rp = RenderPipelineOptions.BiRP;
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}
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return rp;
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}
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public static readonly Dictionary<string, string> STS_BIRP_SHADER_DICTIONARY = new Dictionary<string, string>
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{
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#if __I_AM_A_THETOONSHADER_DEV__
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{ TheToonShaderConstants.TTS_SHADER_DEFAULT_KEY, "Dev/TheToonShaderDev_BiRP_WithOutline"},
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{ TheToonShaderConstants.TTS_SHADER_STANDARD_WITH_OUTLINE_KEY, "Dev/TheToonShaderDev_BiRP_WithOutline"},
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{ TheToonShaderConstants.TTS_SHADER_STANDARD_KEY, "Dev/TheToonShaderDev_BiRP"},
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#else
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{ TheToonShaderConstants.TTS_SHADER_DEFAULT_KEY, TheToonShaderConstants.TTS_SHADER_NAME_BIRP_WITH_OUTLINE},
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{ TheToonShaderConstants.TTS_SHADER_STANDARD_WITH_OUTLINE_KEY, TheToonShaderConstants.TTS_SHADER_NAME_BIRP_WITH_OUTLINE},
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{ TheToonShaderConstants.TTS_SHADER_STANDARD_KEY, TheToonShaderConstants.TTS_SHADER_NAME_BIRP},
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{ TheToonShaderConstants.TTS_SHADER_STS_KEY, TheToonShaderConstants.TTS_SHADER_NAME_BIRP_WITH_STS},
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{ TheToonShaderConstants.TTS_SHADER_STS_WITH_OUTLINE_KEY, TheToonShaderConstants.TTS_SHADER_NAME_BIRP_WITH_OUTLINE_AND_STS},
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#endif
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};
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//#if USING_HDRP
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// public static readonly Dictionary<string,string> TTS_HDRP_SHADER_DICTIONARY = new Dictionary<string, string>
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// {
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//#if UNITY_2023 || UNITY_6000
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// //{ "HDRP/Unlit", "SeeThroughShader/HDRP/2023/Unlit" },
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// { "HDRP/Lit", "SeeThroughShader/HDRP/2023/Lit" },
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// { TheToonShaderConstants.TTS_SHADER_DEFAULT_KEY, "SeeThroughShader/HDRP/2023/Lit" },
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//#elif UNITY_2022
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// //{ "HDRP/Unlit", "SeeThroughShader/HDRP/2022/Unlit" },
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// { "HDRP/Lit", "SeeThroughShader/HDRP/2022/Lit" },
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// { TheToonShaderConstants.TTS_SHADER_DEFAULT_KEY, "SeeThroughShader/HDRP/2022/Lit" },
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//#elif UNITY_2021
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// //{ "HDRP/Unlit", "SeeThroughShader/HDRP/2021/Unlit" },
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// { "HDRP/Lit", "SeeThroughShader/HDRP/2021/Lit" },
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// { TheToonShaderConstants.TTS_SHADER_DEFAULT_KEY, "SeeThroughShader/HDRP/2021/Lit" },
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//#elif UNITY_2020
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// //{ "HDRP/Unlit", "SeeThroughShader/HDRP/2020/Unlit" },
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// { "HDRP/Lit", "SeeThroughShader/HDRP/2020/Lit" },
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// { TheToonShaderConstants.TTS_SHADER_DEFAULT_KEY, "SeeThroughShader/HDRP/2020/Lit" },
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//#else
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// //{ "HDRP/Unlit", "SeeThroughShader/HDRP/2019/Unlit" },
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// { "HDRP/Lit", "SeeThroughShader/HDRP/2019/Lit" },
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// { TheToonShaderConstants.TTS_SHADER_DEFAULT_KEY, "SeeThroughShader/HDRP/2019/Lit" },
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//#endif
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// };
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//#endif
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#if USING_URP
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public static readonly Dictionary<string, string> TTS_URP_SHADER_DICTIONARY = new Dictionary<string, string>
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{
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#if __I_AM_A_THETOONSHADER_DEV__
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{ TheToonShaderConstants.TTS_SHADER_DEFAULT_KEY, "Dev/TheToonShaderDev_URP_WithOutline"},
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{ TheToonShaderConstants.TTS_SHADER_STANDARD_WITH_OUTLINE_KEY, "Dev/TheToonShaderDev_URP_WithOutline"},
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{ TheToonShaderConstants.TTS_SHADER_STANDARD_KEY, "Dev/TheToonShaderDev_URP"},
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#else
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#if UNITY_6000_3_OR_NEWER
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{ TheToonShaderConstants.TTS_SHADER_DEFAULT_KEY, TheToonShaderConstants.TTS_SHADER_NAME_URP_UNITY6_3_WITH_OUTLINE},
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{ TheToonShaderConstants.TTS_SHADER_STANDARD_WITH_OUTLINE_KEY, TheToonShaderConstants.TTS_SHADER_NAME_URP_UNITY6_3_WITH_OUTLINE},
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{ TheToonShaderConstants.TTS_SHADER_STANDARD_KEY, TheToonShaderConstants.TTS_SHADER_NAME_URP_UNITY6_3},
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{ TheToonShaderConstants.TTS_SHADER_STS_KEY, TheToonShaderConstants.TTS_SHADER_NAME_URP_UNITY6_3_WITH_STS},
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{ TheToonShaderConstants.TTS_SHADER_STS_WITH_OUTLINE_KEY, TheToonShaderConstants.TTS_SHADER_NAME_URP_UNITY6_3_WITH_OUTLINE_AND_STS},
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#elif UNITY_2023 || UNITY_6000
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{ TheToonShaderConstants.TTS_SHADER_DEFAULT_KEY, TheToonShaderConstants.TTS_SHADER_NAME_URP_UNITY6_WITH_OUTLINE},
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{ TheToonShaderConstants.TTS_SHADER_STANDARD_WITH_OUTLINE_KEY, TheToonShaderConstants.TTS_SHADER_NAME_URP_UNITY6_WITH_OUTLINE},
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{ TheToonShaderConstants.TTS_SHADER_STANDARD_KEY, TheToonShaderConstants.TTS_SHADER_NAME_URP_UNITY6},
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{ TheToonShaderConstants.TTS_SHADER_STS_KEY, TheToonShaderConstants.TTS_SHADER_NAME_URP_UNITY6_WITH_STS},
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{ TheToonShaderConstants.TTS_SHADER_STS_WITH_OUTLINE_KEY, TheToonShaderConstants.TTS_SHADER_NAME_URP_UNITY6_WITH_OUTLINE_AND_STS},
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#elif UNITY_2022
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{ TheToonShaderConstants.TTS_SHADER_DEFAULT_KEY, TheToonShaderConstants.TTS_SHADER_NAME_URP_2022_WITH_OUTLINE},
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{ TheToonShaderConstants.TTS_SHADER_STANDARD_WITH_OUTLINE_KEY, TheToonShaderConstants.TTS_SHADER_NAME_URP_2022_WITH_OUTLINE},
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{ TheToonShaderConstants.TTS_SHADER_STANDARD_KEY, TheToonShaderConstants.TTS_SHADER_NAME_URP_2022},
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{ TheToonShaderConstants.TTS_SHADER_STS_KEY, TheToonShaderConstants.TTS_SHADER_NAME_URP_2022_WITH_STS},
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{ TheToonShaderConstants.TTS_SHADER_STS_WITH_OUTLINE_KEY, TheToonShaderConstants.TTS_SHADER_NAME_URP_2022_WITH_OUTLINE_AND_STS},
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#elif UNITY_2021
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{ TheToonShaderConstants.TTS_SHADER_DEFAULT_KEY, TheToonShaderConstants.TTS_SHADER_NAME_URP_2021_WITH_OUTLINE},
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{ TheToonShaderConstants.TTS_SHADER_STANDARD_WITH_OUTLINE_KEY, TheToonShaderConstants.TTS_SHADER_NAME_URP_2021_WITH_OUTLINE},
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{ TheToonShaderConstants.TTS_SHADER_STANDARD_KEY, TheToonShaderConstants.TTS_SHADER_NAME_URP_2021},
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{ TheToonShaderConstants.TTS_SHADER_STS_KEY, TheToonShaderConstants.TTS_SHADER_NAME_URP_2021_WITH_STS},
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{ TheToonShaderConstants.TTS_SHADER_STS_WITH_OUTLINE_KEY, TheToonShaderConstants.TTS_SHADER_NAME_URP_2021_WITH_OUTLINE_AND_STS},
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#elif UNITY_2020
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{ TheToonShaderConstants.TTS_SHADER_DEFAULT_KEY, TheToonShaderConstants.TTS_SHADER_NAME_URP_2020_WITH_OUTLINE},
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{ TheToonShaderConstants.TTS_SHADER_STANDARD_WITH_OUTLINE_KEY, TheToonShaderConstants.TTS_SHADER_NAME_URP_2020_WITH_OUTLINE},
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{ TheToonShaderConstants.TTS_SHADER_STANDARD_KEY, TheToonShaderConstants.TTS_SHADER_NAME_URP_2020},
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{ TheToonShaderConstants.TTS_SHADER_STS_KEY, TheToonShaderConstants.TTS_SHADER_NAME_URP_2020_WITH_STS},
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{ TheToonShaderConstants.TTS_SHADER_STS_WITH_OUTLINE_KEY, TheToonShaderConstants.TTS_SHADER_NAME_URP_2020_WITH_OUTLINE_AND_STS},
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#endif
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#endif
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};
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public static readonly Dictionary<string, string> TTS_URP2D_SHADER_DICTIONARY = new Dictionary<string, string>
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{
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#if __I_AM_A_THETOONSHADER_DEV__
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{ TheToonShaderConstants.TTS_URP2D_SHADER_STANDARD_KEY, TheToonShaderConstants.TTS_SHADER_FILENAME_2D_SHADERGRAPH}
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#else
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{ TheToonShaderConstants.TTS_URP2D_SHADER_STANDARD_KEY, TheToonShaderConstants.TTS_SHADER_FILENAME_2D_SHADERGRAPH}
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#endif
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};
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#endif
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public static Dictionary<string, string> getUnityToTTSShaderMapping()
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{
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Dictionary<string, string> UnityToTTSShaderMapping = null;
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if (GraphicsSettings.currentRenderPipeline)
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{
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if (GraphicsSettings.currentRenderPipeline.GetType().ToString().Contains("HighDefinition"))
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{
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//#if USING_HDRP
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// UnityToTTSShaderMapping = TTS_HDRP_SHADER_DICTIONARY;
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//#endif
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}
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else //UTP
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{
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#if USING_URP
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UniversalRenderPipelineAsset urpAsset = GraphicsSettings.currentRenderPipeline as UniversalRenderPipelineAsset;
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ScriptableRenderer renderer = urpAsset.scriptableRenderer;
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if (renderer.GetType().Name.Contains("Renderer2D"))
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{
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UnityToTTSShaderMapping = TTS_URP2D_SHADER_DICTIONARY;
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}
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else
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{
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UnityToTTSShaderMapping = TTS_URP_SHADER_DICTIONARY;
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}
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#endif
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}
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}
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else
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{
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UnityToTTSShaderMapping = STS_BIRP_SHADER_DICTIONARY;
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}
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return UnityToTTSShaderMapping;
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}
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public static bool IsNativeTTSShader(Shader shader)
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{
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if(shader != null)
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{
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return IsNativeTTSShader(shader.name);
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}
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return false;
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}
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//public static bool IsNativeTTSShader(string shaderName)
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//{
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// if (shaderName != null && !shaderName.Equals(""))
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// {
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// if (THETOONSHADER_SHADER_LIST.Contains(shaderName))
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// {
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// return true;
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// }
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// }
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// return false;
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//}
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public static bool IsNativeTTSShader(string shaderName)
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{
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if (shaderName != null && !shaderName.Equals(""))
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{
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if (getUnityToTTSShaderMapping().ContainsValue(shaderName))
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{
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return true;
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}
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}
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return false;
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}
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public class UnityVersionRenderPipelineShaderInfo
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{
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public string unityVersion;
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public string renderPipeline;
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public string versionAndRPCorrectedShader;
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public string shaderFolder;
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public UnityVersionRenderPipelineShaderInfo(string unityVersion, string renderPipeline, string shader, string shaderFolder)
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{
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this.unityVersion = unityVersion;
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this.renderPipeline = renderPipeline;
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this.versionAndRPCorrectedShader = shader;
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this.shaderFolder = shaderFolder;
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}
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}
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public static UnityVersionRenderPipelineShaderInfo getUnityVersionAndRenderPipelineCorrectedShaderString()
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{
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string unityVersion;
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string renderPipeline;
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string shaderString;
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string shaderFolder;
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unityVersion = Application.unityVersion;
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if (GraphicsSettings.currentRenderPipeline)
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{
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if (GraphicsSettings.currentRenderPipeline.GetType().ToString().Contains("HighDefinition"))
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{
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renderPipeline = "HDRP";
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//if (unityVersion.Substring(0, 4).Equals("2019"))
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//{
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// shaderString = "TheToonShader/HDRP/TheToonShader_HDRP2019";
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// shaderFolder = "TheToonShader/HDRP/...";
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//}
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//else if (unityVersion.Substring(0, 4).Equals("2020"))
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//{
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// shaderString = "TheToonShader/HDRP/TheToonShader_HDRP2020";
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// shaderFolder = "TheToonShader/HDRP/...";
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//}
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//else if (unityVersion.Substring(0, 4).Equals("2021"))
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//{
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// shaderString = "TheToonShader/HDRP/TheToonShader_HDRP2021";
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// shaderFolder = "TheToonShader/HDRP/...";
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//}
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//else if (unityVersion.Substring(0, 4).Equals("2022"))
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//{
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// shaderString = "TheToonShader/HDRP/TheToonShader_HDRP2022";
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// shaderFolder = "TheToonShader/HDRP/...";
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//}
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//else
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//{
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// shaderString = "TheToonShader/HDRP/TheToonShader_HDRP2023";
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// shaderFolder = "TheToonShader/HDRP/...";
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//}
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shaderString = "unsupported";
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shaderFolder = "unsupported";
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}
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else
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{
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renderPipeline = "URP";
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if (unityVersion.Substring(0, 4).Equals("2020"))
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{
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shaderString = "TheToonShader/URP/2020/TheToonShader";
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shaderFolder = "TheToonShader/URP/2020/...";
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}
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else if (unityVersion.Substring(0, 4).Equals("2021"))
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{
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shaderString = "TheToonShader/URP/2021/TheToonShader";
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shaderFolder = "TheToonShader/URP/2021/...";
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}
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else if (unityVersion.Substring(0, 4).Equals("2022"))
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{
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shaderString = "TheToonShader/URP/2022/TheToonShader";
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shaderFolder = "TheToonShader/URP/2022/...";
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}
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else
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{
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if (unityVersion.StartsWith("6000"))
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||||
{
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int minor = int.Parse(unityVersion.Split('.')[1]);
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if (minor < 3)
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{
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shaderString = "TheToonShader/URP/Unity6/TheToonShader";
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shaderFolder = "TheToonShader/URP/Unity6/...";
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}
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else
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{
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shaderString = "TheToonShader/URP/Unity6_3/TheToonShader";
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shaderFolder = "TheToonShader/URP/Unity6_3/...";
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}
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}
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else
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||||
{
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||||
shaderString = "unsupported";
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||||
shaderFolder = "unsupported";
|
||||
}
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||||
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||||
}
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shaderString = "Dev/TheToonShaderDev_URP";
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#if __I_AM_A_THETOONSHADER_DEV_
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shaderString = "Dev/TheToonShaderDev_URP";
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#endif
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||||
}
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||||
}
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||||
else
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||||
{
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renderPipeline = "Built-in RP";
|
||||
shaderString = "TheToonShader/URP/TheToonShader_BiRP";
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||||
#if __I_AM_A_THETOONSHADER_DEV_
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shaderString = "Dev/TheToonShaderDev_BiRP";
|
||||
#endif
|
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shaderFolder = "TheToonShader/BiRP/...";
|
||||
}
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||||
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return new UnityVersionRenderPipelineShaderInfo(unityVersion, renderPipeline, shaderString, shaderFolder);
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||||
}
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||||
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public static List<string> SURFACEOPTIONS_PROPERTIES_LIST = new List<string>
|
||||
{
|
||||
"_Cutoff",
|
||||
"_Surface", "_Blend", "_Cull", "_AlphaClip", "_ReceiveShadows",
|
||||
};
|
||||
|
||||
public static Dictionary<string, List<string>> SURFACEOPTIONSANDINPUTS_CATEGORIES = new Dictionary<string, List<string>>
|
||||
{
|
||||
{ "Surface Options", SURFACEOPTIONS_PROPERTIES_LIST}, {"Surface Inputs", SURFACEOPTIONS_PROPERTIES_LIST}
|
||||
};
|
||||
|
||||
|
||||
|
||||
//public static readonly List<string> ALL_PROPERTIES_LIST = SURFACEOPTIONSANDINPUTS_PROPERTIES_LIST.Concat(TOONSHADING_PROPERTIES_LIST)
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// .Concat(STYLING_PROPERTIES_LIST)
|
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// .Concat(OUTLINE_PROPERTIES_LIST).ToList();
|
||||
|
||||
|
||||
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||||
//public static readonly Dictionary<string, string> THETOONSHADER_PROPERTIES_LIST = new Dictionary<string, string> { };
|
||||
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||||
public static readonly List<string> ALL_PROPERITES = new List<string>
|
||||
// public static string[] SURFACEOPTIONSANDINPUTS_PROPERTIES_LIST =
|
||||
{
|
||||
"_LightSource",
|
||||
"_ShadingMode", "_LightFunction",
|
||||
|
||||
"_UseAlphaOnlyFromBaseMap",
|
||||
|
||||
//BiRP and URP:
|
||||
"_Cull", "_AlphaClip", "_Cutoff",
|
||||
"_BumpScale", "_BumpMap", "_EmissionColor", "_EmissionMap", "_SmoothnessTextureChannel",
|
||||
"_Metallic", "_MetallicGlossMap", "_Parallax", "_ParallaxMap", "_OcclusionStrength",
|
||||
"_OcclusionMap", "_DetailMask", "_DetailAlbedoMap", "_DetailNormalMapScale", "_DetailNormalMap",
|
||||
|
||||
|
||||
|
||||
|
||||
#if USING_URP
|
||||
//URP only:
|
||||
"_BaseMap", "_BaseColor",
|
||||
"_Surface", "_Blend",
|
||||
"_ReceiveShadows", "_SpecularHighlights", "_SpecColor", "_SpecGlossMap",
|
||||
"_Smoothness", "_SmoothnessSource", "_WorkflowMode",
|
||||
"_EnvironmentReflections", "_DetailAlbedoMapScale",
|
||||
#else
|
||||
//BiRP only:
|
||||
"_Color","_MainTex",
|
||||
"_Glossiness","_GlossMapScale",
|
||||
"_UVSec","_Mode",
|
||||
#endif
|
||||
|
||||
"_EnableToonShading", "_ShadingFunction", "_GradientTex", "_GradientMode",
|
||||
"_GradientBlending", "_GradientBlendFactor", "_NumberOfCells", "_CellTransitionSmoothness", "_SumLightsBeforePosterization", "_ShadingUseLightColors", "_EnableShadows",
|
||||
"_CoreShadowColor", "_TerminatorPosition", "_TerminatorWidth", "_TerminatorSmoothness", "_FormShadowColor", "_EnableCastShadows",
|
||||
//"_CastShadowsStrength", "_CastShadowsSmoothness",
|
||||
"_CastShadowColor",
|
||||
"_CastShadowColorMode",
|
||||
|
||||
"_ShadingAffectedByNormalMap",
|
||||
//Specular
|
||||
"_EnableSpecular", "_SpecularBlending", "_SpecularColor", "_SpecularSize", "_SpecularSmoothness","_SpecularOpacity", "_SpecularAffectedByNormalMap", "_SpecularUseLightColors",
|
||||
//Rim
|
||||
"_EnableRim", "_RimBlending", "_RimColor", "_RimSize", "_RimSmoothness", "_RimOpacity", "_RimAffectedArea", "_RimAffectedByNormalMap",
|
||||
//Styling
|
||||
"_EnableStyling", "_EnableStylingDistanceFade", "_StylingDFStartingDistance", "_StylingDFFalloff", "_StylingAdjustDistanceFadeValue", "_StylingDistanceFadeValue",
|
||||
"_EnableAntiAliasing",
|
||||
/////////////////////
|
||||
// SHADING STYLING //
|
||||
/////////////////////
|
||||
"_EnableShadingStyling", "_StylingShadingSyncWithOtherStyling",
|
||||
"_StylingColor",
|
||||
//Style
|
||||
"_ShadingStyle",
|
||||
//Partitioning
|
||||
"_SyncWithLightPartitioning", "_NumberOfCellsHatching", "_StylingTerminatorPosition", "_StylingOvermodelingFactor",
|
||||
//Blending
|
||||
"_StylingShadingBlending", "_StylingShadingIsInverted",
|
||||
//DrawSpace
|
||||
"_DrawSpace", "_UVSet", "_SSCameraDistanceScaled","_AnchorSSToObjectsOrigin", "_CoordinateSystem", "_PolarCenterMode", "_PolarCenter",
|
||||
//Density and Direction
|
||||
"_StylingShadingDensity", "_StylingShadingInitialDirection", "_StylingShadingRotationBetweenCells", "_StylingShadingHalftonesOffset",
|
||||
//Style Settings
|
||||
"_StylingShadingOpacity", "_StylingShadingOpacityFalloff", "_StylingShadingThicknessControl", "_StylingShadingThickness", "_StylingShadingThicknessFalloff",
|
||||
"_StylingShadingHardness", "_StylingShadingHalftonesRoundness", "_StylingShadingHalftonesRoundnessFalloff",
|
||||
|
||||
"_StylingShadingEnableDashes", "_StylingShadingDashesSize", "_StylingShadingDashesUseHatchingDensity", "_StylingShadingDashesDensity",
|
||||
"_StylingShadingDashesType", "_StylingShadingDashesRoundness", "_StylingShadingDashesOffset",
|
||||
"_StylingShadingDashesTransitionPosition","_StylingShadingDashesTransitionSoftness",
|
||||
|
||||
//Randomizer
|
||||
"_EnableShadingRandomizer", "_ShadingNoise1Size", "_ShadingNoise1Seed", "_ShadingNoise2Seed",
|
||||
"_NoiseIntensity", "_SpacingRandomMode", "_SpacingRandomIntensity","_OpacityRandomMode", "_OpacityRandomIntensity", "_HardnessRandomMode", "_HardnessRandomIntensity",
|
||||
"_LengthRandomMode", "_LengthRandomIntensity", "_ThicknessRandomMode", "_ThicknesshRandomIntensity",
|
||||
|
||||
//////////////////////////
|
||||
// Cast Shadows Styling //
|
||||
//////////////////////////
|
||||
"_EnableCastShadowsStyling",
|
||||
"_StylingCastShadowsColor",
|
||||
"_StylingCastShadowsSyncWithOtherStyling",
|
||||
//Style
|
||||
"_CastShadowsStyle",
|
||||
//Partitioning
|
||||
"_CastShadowsNumberOfCellsHatching", "_StylingCastShadowsSmoothness",
|
||||
//Blending
|
||||
"_StylingCastShadowsBlending", "_StylingCastShadowsIsInverted",
|
||||
//DrawSpace
|
||||
"_CastShadowsDrawSpace", "_CastShadowsUVSet", "_CastShadowsSSCameraDistanceScaled","_CastShadowsAnchorSSToObjectsOrigin", "_CastShadowsCoordinateSystem", "_CastShadowsPolarCenterMode", "_CastShadowsPolarCenter",
|
||||
//Density and Direction
|
||||
"_StylingCastShadowsDensity", "_StylingCastShadowsInitialDirection", "_StylingCastShadowsRotationBetweenCells", "_StylingCastShadowsHalftonesOffset",
|
||||
//Style Settings
|
||||
"_StylingCastShadowsOpacity", "_StylingCastShadowsOpacityFalloff", "_StylingCastShadowsThicknessControl", "_StylingCastShadowsThickness", "_StylingCastShadowsThicknessFalloff",
|
||||
"_StylingCastShadowsHardness", "_StylingCastShadowsHalftonesRoundness", "_StylingCastShadowsHalftonesRoundnessFalloff",
|
||||
|
||||
"_StylingCastShadowsEnableDashes", "_StylingCastShadowsDashesSize", "_StylingCastShadowsDashesUseHatchingDensity", "_StylingCastShadowsDashesDensity",
|
||||
"_StylingCastShadowsDashesType", "_StylingCastShadowsDashesRoundness", "_StylingCastShadowsDashesOffset",
|
||||
"_StylingCastShadowsDashesTransitionPosition","_StylingCastShadowsDashesTransitionSoftness",
|
||||
|
||||
//Randomizer
|
||||
"_EnableCastShadowsRandomizer", "_CastShadowsNoise1Size", "_CastShadowsNoise1Seed", "_CastShadowsNoise2Seed",
|
||||
"_CastShadowsNoiseIntensity", "_CastShadowsSpacingRandomMode", "_CastShadowsSpacingRandomIntensity","_CastShadowsOpacityRandomMode", "_CastShadowsOpacityRandomIntensity",
|
||||
"_CastShadowsHardnessRandomMode", "_CastShadowsHardnessRandomIntensity", "_CastShadowsLengthRandomMode", "_CastShadowsLengthRandomIntensity", "_CastShadowsThicknessRandomMode", "_CastShadowsThicknesshRandomIntensity",
|
||||
|
||||
//////////////////////
|
||||
// Specular Styling //
|
||||
//////////////////////
|
||||
"_EnableSpecularStyling", "_StylingSpecularSyncWithOtherStyling",
|
||||
//Specular Settings
|
||||
"_SyncWithSpecular", "_StylingSpecularSize", "_StylingSpecularSmoothness",
|
||||
|
||||
"_StylingSpecularColor", "_StylingSpecularUseLightColors",
|
||||
//Style
|
||||
"_SpecularStyle",
|
||||
//Blending
|
||||
"_StylingSpecularBlending", "_StylingSpecularIsInverted",
|
||||
//DrawSpace
|
||||
"_SpecularDrawSpace", "_SpecularUVSet", "_SpecularSSCameraDistanceScaled", "_SpecularAnchorSSToObjectsOrigin", "_SpecularCoordinateSystem", "_SpecularPolarCenterMode", "_SpecularPolarCenter",
|
||||
//Density and Direction
|
||||
"_StylingSpecularDensity", "_StylingSpecularRotation", "_StylingSpecularHalftonesOffset",
|
||||
//Style Settings
|
||||
"_StylingSpecularOpacity", "_StylingSpecularOpacityFalloff", "_StylingSpecularThicknessControl", "_StylingSpecularThickness", "_StylingSpecularThicknessFalloff",
|
||||
"_StylingSpecularHardness", "_StylingSpecularHalftonesRoundness", "_StylingSpecularHalftonesRoundnessFalloff",
|
||||
|
||||
"_StylingSpecularEnableDashes", "_StylingSpecularDashesSize", "_StylingSpecularDashesUseHatchingDensity", "_StylingSpecularDashesDensity",
|
||||
"_StylingSpecularDashesType", "_StylingSpecularDashesRoundness", "_StylingSpecularDashesOffset",
|
||||
"_StylingSpecularDashesTransitionPosition","_StylingSpecularDashesTransitionSoftness",
|
||||
|
||||
//Randomizer
|
||||
"_EnableSpecularRandomizer", "_SpecularNoise1Size", "_SpecularNoise1Seed", "_SpecularNoise2Seed",
|
||||
"_SpecularNoiseIntensity", "_SpecularSpacingRandomMode", "_SpecularSpacingRandomIntensity", "_SpecularOpacityRandomMode", "_SpecularOpacityRandomIntensity",
|
||||
"_SpecularHardnessRandomMode", "_SpecularHardnessRandomIntensity", "_SpecularLengthRandomMode", "_SpecularLengthRandomIntensity", "_SpecularThicknessRandomMode",
|
||||
"_SpecularThicknesshRandomIntensity",
|
||||
|
||||
|
||||
/////////////////
|
||||
// Rim Styling //
|
||||
/////////////////
|
||||
"_EnableRimStyling", "_StylingRimSyncWithOtherStyling",
|
||||
//Rim Settings
|
||||
"_SyncWithRim", "_StylingRimSize", "_StylingRimSmoothness", "_StylingRimAffectedArea",
|
||||
|
||||
"_StylingRimColor",
|
||||
//Style
|
||||
"_RimStyle",
|
||||
//Blending
|
||||
"_StylingRimBlending", "_StylingRimIsInverted",
|
||||
//DrawSpace
|
||||
"_RimDrawSpace", "_RimSSCameraDistanceScaled", "_RimAnchorSSToObjectsOrigin", "_RimCoordinateSystem", "_RimPolarCenterMode", "_RimPolarCenter",
|
||||
//Density and Direction
|
||||
"_StylingRimDensity", "_RimUVSet", "_StylingRimRotation", "_StylingRimHalftonesOffset",
|
||||
//Style Settings
|
||||
"_StylingRimThicknessControl", "_StylingRimThickness", "_StylingRimThicknessFalloff", "_StylingRimOpacity", "_StylingRimOpacityFalloff", "_StylingRimHardness",
|
||||
"_StylingRimHalftonesRoundness", "_StylingRimHalftonesRoundnessFalloff",
|
||||
|
||||
"_StylingRimEnableDashes", "_StylingRimDashesSize", "_StylingRimDashesUseHatchingDensity", "_StylingRimDashesDensity",
|
||||
"_StylingRimDashesType", "_StylingRimDashesRoundness", "_StylingRimDashesOffset",
|
||||
"_StylingRimDashesTransitionPosition","_StylingRimDashesTransitionSoftness",
|
||||
|
||||
//Randomizer
|
||||
"_EnableRimRandomizer", "_RimNoise1Size", "_RimNoise1Seed", "_RimNoise2Seed",
|
||||
"_RimNoiseIntensity", "_RimSpacingRandomMode", "_RimSpacingRandomIntensity", "_RimOpacityRandomMode", "_RimOpacityRandomIntensity", "_RimHardnessRandomMode",
|
||||
"_RimHardnessRandomIntensity", "_RimLengthRandomMode", "_RimLengthRandomIntensity", "_RimThicknessRandomMode", "_RimThicknesshRandomIntensity",
|
||||
|
||||
"_HatchingAffectedByNormalMap", "_HatchingCameraDistanceFade", "_HalftonePatternCameraDistanceFade",
|
||||
"_EnableOutline", "_OutlineColor", "_OutlineWidth", "_OutlineDepthOffset", "_OutlineConstantScreenWidth",
|
||||
//"_OutlineCameraDistanceImpact",
|
||||
};
|
||||
|
||||
|
||||
static readonly Dictionary<string, string[]> PropertyToKeywordsURP = new()
|
||||
{
|
||||
["_ShadingMode"] = new[] { "_SHADING_COLOR", "_SHADING_BLINNPHONG", "_SHADING_PBR" },
|
||||
["_BumpMap"] = new[] { "_NORMALMAP" },
|
||||
["_EmissionMap"] = new[] { "_EMISSION" },
|
||||
["_EmissionColor"] = new[] { "_EMISSION" },
|
||||
["_AlphaClip"] = new[] { "_ALPHATEST_ON" },
|
||||
["_ReceiveShadows"] = new[] { "_RECEIVE_SHADOWS_OFF" },
|
||||
["_SpecGlossMap"] = new[] { "_SPECGLOSSMAP", "_METALLICSPECGLOSSMAP" },
|
||||
["_MetallicGlossMap"] = new[] { "_METALLICSPECGLOSSMAP" },
|
||||
["_SpecColor"] = new[] { "_SPECULAR_COLOR" },
|
||||
["_SpecularHighlights"] = new[] { "_SPECGLOSSMAP", "_SPECULAR_COLOR", "_SPECULARHIGHLIGHTS_OFF" },
|
||||
["_SmoothnessSource"] = new[] { "_GLOSSINESS_FROM_BASE_ALPHA" },
|
||||
["_EnvironmentReflections"] = new[] { "_ENVIRONMENTREFLECTIONS_OFF" },
|
||||
["_WorkflowMode"] = new[] { "_SPECULAR_SETUP" },
|
||||
["_OcclusionMap"] = new[] { "_OCCLUSIONMAP" },
|
||||
["_ParallaxMap"] = new[] { "_PARALLAXMAP" },
|
||||
["_SmoothnessTextureChannel"] = new[] { "_SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A" },
|
||||
["_DetailAlbedoMap"] = new[] { "_DETAIL_MULX2" },
|
||||
["_DetailNormalMap"] = new[] { "_DETAIL_MULX2" },
|
||||
["_DetailAlbedoMapScale"] = new[] { "_DETAIL_SCALED" }
|
||||
};
|
||||
|
||||
static readonly Dictionary<string, string[]> PropertyToKeywordsBiRP = new()
|
||||
{
|
||||
["_ShadingMode"] = new[] { "_SHADING_COLOR", "_SHADING_BLINNPHONG", "_SHADING_PBR" },
|
||||
["_BumpMap"] = new[] { "_NORMALMAP" },
|
||||
["_DetailNormalMap"] = new[] { "_NORMALMAP", "_DETAIL_MULX2" },
|
||||
["_DetailMask"] = new[] { "_DETAIL_MULX2" },
|
||||
["_DetailAlbedoMap"] = new[] { "_DETAIL_MULX2" },
|
||||
["_EmissionMap"] = new[] { "_EMISSION" },
|
||||
["_EmissionColor"] = new[] { "_EMISSION" },
|
||||
["_SmoothnessTextureChannel"] = new[] { "_SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A" },
|
||||
["_MetallicGlossMap"] = new[] { "_METALLICGLOSSMAP" },
|
||||
["_ParallaxMap"] = new[] { "_PARALLAXMAP" }
|
||||
};
|
||||
|
||||
public static List<string> GetKeywordList(List<string> properties, Dictionary<string, string[]> propertyToKeywordsDict)
|
||||
{
|
||||
HashSet<string> keywords = new HashSet<string>();
|
||||
|
||||
foreach (var property in properties)
|
||||
{
|
||||
if (!propertyToKeywordsDict.TryGetValue(property, out var mapped)) continue;
|
||||
|
||||
foreach (var k in mapped)
|
||||
keywords.Add(k);
|
||||
}
|
||||
|
||||
return keywords.ToList();
|
||||
}
|
||||
|
||||
public static List<string> GetKeywordListURP(List<string> properties)
|
||||
{
|
||||
return GetKeywordList(properties, PropertyToKeywordsURP);
|
||||
}
|
||||
public static List<string> GetKeywordListBiRP(List<string> properties)
|
||||
{
|
||||
return GetKeywordList(properties, PropertyToKeywordsBiRP);
|
||||
}
|
||||
|
||||
public static List<string> GetKeywordList(List<string> properties)
|
||||
{
|
||||
List<string> keywords = new List<string>();
|
||||
#if USING_URP
|
||||
return ShaderUtils.GetKeywordListURP(properties);
|
||||
#else
|
||||
return ShaderUtils.GetKeywordListBiRP(properties);
|
||||
#endif
|
||||
}
|
||||
|
||||
public static readonly List<string> THETOONSHADER_KEYWORDS_LIST = new List<string>
|
||||
{
|
||||
"_SHADING_COLOR",
|
||||
"_SHADING_BLINNPHONG",
|
||||
"_SHADING_PBR",
|
||||
|
||||
#if USING_URP
|
||||
"_NORMALMAP", // _BumpMap
|
||||
"_EMISSION", // _EmissionMap, _EmissionColor
|
||||
"_ALPHATEST_ON", //_AlphaClip
|
||||
|
||||
"_RECEIVE_SHADOWS_OFF", //_ReceiveShadows
|
||||
|
||||
"_SPECGLOSSMAP", //_SpecGlossMap, _SpecularHighlights
|
||||
"_SPECULAR_COLOR", //_SpecColor, _SpecularHighlights
|
||||
|
||||
"_GLOSSINESS_FROM_BASE_ALPHA", //_SmoothnessSource
|
||||
|
||||
|
||||
|
||||
"_SPECULARHIGHLIGHTS_OFF", // _SpecularHighlights
|
||||
"_ENVIRONMENTREFLECTIONS_OFF", // _EnvironmentReflections
|
||||
"_SPECULAR_SETUP", //_WorkflowMode
|
||||
"_METALLICSPECGLOSSMAP", //_SpecGlossMap, _MetallicGlossMap
|
||||
|
||||
"_OCCLUSIONMAP", // _OcclusionMap
|
||||
"_PARALLAXMAP", //_ParallaxMap
|
||||
"_SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A", //_SmoothnessTextureChannel
|
||||
|
||||
|
||||
"_DETAIL_MULX2", //_DetailAlbedoMap, _DetailNormalMap,
|
||||
"_DETAIL_SCALED", //_DetailAlbedoMapScale
|
||||
|
||||
|
||||
"_CLEARCOAT",
|
||||
"_CLEARCOATMAP",
|
||||
"_ALPHAPREMULTIPLY_ON",
|
||||
"_ALPHAMODULATE_ON",
|
||||
"_SURFACE_TYPE_TRANSPARENT",
|
||||
#else
|
||||
|
||||
"_NORMALMAP", // _BumpMap, _DetailNormalMap
|
||||
"_DETAIL_MULX2", // _DetailNormalMap, _DetailMask, _DetailAlbedoMap
|
||||
"_EMISSION", // _EmissionMap, _EmissionColor
|
||||
"_SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A", // _SmoothnessTextureChannel
|
||||
"_METALLICGLOSSMAP", //_MetallicGlossMap,
|
||||
"_PARALLAXMAP", // _ParallaxMap,
|
||||
|
||||
#endif
|
||||
};
|
||||
|
||||
|
||||
public static readonly List<string> TOONSHADING_PROPERTIES_LIST = new List<string>
|
||||
//public static string[] TOONSHADING_PROPERTIES_LIST =
|
||||
{
|
||||
"_EnableToonShading", "_ShadingFunction", "_GradientTex", "_GradientMode", "_GradientBlending",
|
||||
"_GradientBlendFactor", "_NumberOfCells", "_CellTransitionSmoothness", "_EnableShadows", "_CoreShadowColor",
|
||||
"_TerminatorWidth", "_TerminatorSmoothness", "_FormShadowColor", "_EnableCastShadows", "_CustomizeCastShadowsColor",
|
||||
"_CastShadowsStrength", "_CastShadowsSmoothness", "_CastShadowColorMode", "_CastShadowColor", "_ShadowsAffectByNormalMap",
|
||||
"_EnableSpecular", "_SpecularBlending", "_SpecularColor", "_SpecularSize", "_SpecularSmoothness",
|
||||
"_SpecularOpacity", "_SpecularAffectedByNormalMap", "_EnableRim", "_RimBlending", "_RimColor",
|
||||
"_RimSize", "_RimSmoothness", "_RimOpacity", "_RimAffectedArea", "_RimAffectedByNormalMap"
|
||||
};
|
||||
|
||||
//public static readonly List<string> STYLING_PROPERTIES_LIST = new List<string>
|
||||
////public static string[] STYLING_PROPERTIES_LIST =
|
||||
//{
|
||||
// "_EnableStyling", "_EnableShadingStyling", "_ShadingStyle", "_StylingShadingBlending", "_DrawSpace",
|
||||
// "_SSCameraDistanceScaled", "_CoordinateSystem", "_PolarCenterMode", "_PolarCenter", "_SyncWithLightPartitioning",
|
||||
// "_NumberOfCellsHatching", "_StylingOvermodelingFactor", "_StylingColor", "_StylingShadingDensity", "_StylingShadingHalftonesOffset",
|
||||
// "_StylingShadingThicknessControl", "_StylingShadingThickness", "_StylingShadingOpacity", "_StylingShadingOpacityFalloff", "_StylingShadingThicknessFalloff",
|
||||
// "_StylingShadingHardness", "_StylingShadingInitialDirection", "_StylingShadingRotationBetweenCells", "_StylingShadingHalftonesRoundness", "_StylingShadingHalftonesRoundnessFalloff",
|
||||
// "_EnableShadingRandomizer", "_PerlinNoiseSize", "_NoiseIntensity", "_SpacingRandomMode", "_SpacingRandomIntensity",
|
||||
// "_OpacityRandomMode", "_OpacityRandomIntensity", "_HardnessRandomMode", "_HardnessRandomIntensity", "_LengthRandomMode",
|
||||
// "_LengthRandomIntensity", "_ThicknessRandomMode", "_ThicknesshRandomIntensity", "_EnableSpecularStyling", "_SpecularStyle",
|
||||
// "_StylingSpecularBlending", "_SpecularDrawSpace", "_SpecularSSCameraDistanceScaled", "_SpecularCoordinateSystem", "_SpecularPolarCenterMode",
|
||||
// "_SpecularPolarCenter", "_SyncWithSpecular", "_StylingSpecularSize", "_StylingSpecularSmoothness", "_StylingSpecularColor",
|
||||
// "_StylingSpecularDensity", "_StylingSpecularHalftonesOffset", "_StylingSpecularThicknessControl", "_StylingSpecularThickness", "_StylingSpecularThicknessFalloff",
|
||||
// "_StylingSpecularOpacity", "_StylingSpecularOpacityFalloff", "_StylingSpecularHardness", "_StylingSpecularHalftonesRoundness", "_StylingSpecularHalftonesRoundnessFalloff",
|
||||
// "_StylingSpecularRotation", "_EnableSpecularRandomizer", "_SpecularPerlinNoiseSize", "_SpecularPerlinNoiseSeed", "_SpecularWhiteNoiseSeed",
|
||||
// "_SpecularNoiseIntensity", "_SpecularSpacingRandomMode", "_SpecularSpacingRandomIntensity", "_SpecularOpacityRandomMode", "_SpecularOpacityRandomIntensity",
|
||||
// "_SpecularHardnessRandomMode", "_SpecularHardnessRandomIntensity", "_SpecularLengthRandomMode", "_SpecularLengthRandomIntensity", "_SpecularThicknessRandomMode",
|
||||
// "_SpecularThicknesshRandomIntensity", "_EnableRimStyling", "_RimStyle", "_StylingRimBlending", "_RimDrawSpace",
|
||||
// "_RimSSCameraDistanceScaled", "_RimCoordinateSystem", "_RimPolarCenterMode", "_RimPolarCenter", "_SyncWithRim",
|
||||
// "_StylingRimSize", "_StylingRimSmoothness", "_StylingRimAffectedArea", "_StylingRimColor", "_StylingRimDensity",
|
||||
// "_StylingRimHalftonesOffset", "_StylingRimThicknessControl", "_StylingRimThickness", "_StylingRimThicknessFalloff", "_StylingRimOpacity",
|
||||
// "_StylingRimOpacityFalloff", "_StylingRimHardness", "_StylingRimHalftonesRoundness", "_StylingRimHalftonesRoundnessFalloff", "_StylingRimRotation",
|
||||
// "_EnableRimRandomizer", "_RimPerlinNoiseSize", "_RimPerlinNoiseSeed", "_RimWhiteNoiseSeed", "_RimNoiseIntensity",
|
||||
// "_RimSpacingRandomMode", "_RimSpacingRandomIntensity", "_RimOpacityRandomMode", "_RimOpacityRandomIntensity", "_RimHardnessRandomMode",
|
||||
// "_RimHardnessRandomIntensity", "_RimLengthRandomMode", "_RimLengthRandomIntensity", "_RimThicknessRandomMode", "_RimThicknesshRandomIntensity",
|
||||
// "_HatchingAffectedByNormalMap", "_NoiseMap1", "_NoiseMap2", "_HatchingCameraDistanceFade", "_HalftonePatternCameraDistanceFade"
|
||||
//};
|
||||
|
||||
//public static readonly List<string> STYLING_GENERAL_PROPERTIES = new List<string>
|
||||
//{
|
||||
// "_EnableStyling", "_EnableShadingStyling", "_ShadingStyle", "_StylingShadingBlending", "_DrawSpace",
|
||||
// "_SSCameraDistanceScaled", "_CoordinateSystem", "_PolarCenterMode", "_PolarCenter", "_StylingColor", "_StylingShadingDensity", "_StylingShadingHalftonesOffset",
|
||||
// "_StylingShadingThicknessControl", "_StylingShadingThickness", "_StylingShadingOpacity", "_StylingShadingOpacityFalloff", "_StylingShadingThicknessFalloff",
|
||||
// "_StylingShadingHardness", "_StylingShadingInitialDirection", "_StylingShadingRotationBetweenCells", "_StylingShadingHalftonesRoundness", "_StylingShadingHalftonesRoundnessFalloff",
|
||||
// "_EnableSpecularStyling", "_SpecularStyle",
|
||||
// "_StylingSpecularBlending", "_SpecularDrawSpace", "_SpecularSSCameraDistanceScaled", "_SpecularCoordinateSystem", "_SpecularPolarCenterMode",
|
||||
// "_SpecularPolarCenter", "_SyncWithSpecular", "_StylingSpecularSize", "_StylingSpecularSmoothness", "_StylingSpecularColor",
|
||||
// "_StylingSpecularDensity", "_StylingSpecularHalftonesOffset", "_StylingSpecularThicknessControl", "_StylingSpecularThickness", "_StylingSpecularThicknessFalloff",
|
||||
// "_StylingSpecularOpacity", "_StylingSpecularOpacityFalloff", "_StylingSpecularHardness", "_StylingSpecularHalftonesRoundness", "_StylingSpecularHalftonesRoundnessFalloff",
|
||||
// "_StylingSpecularRotation", "_EnableSpecularRandomizer", "_SpecularPerlinNoiseSize", "_SpecularPerlinNoiseSeed", "_SpecularWhiteNoiseSeed",
|
||||
// "_SpecularNoiseIntensity", "_SpecularSpacingRandomMode", "_SpecularSpacingRandomIntensity", "_SpecularOpacityRandomMode", "_SpecularOpacityRandomIntensity",
|
||||
// "_SpecularHardnessRandomMode", "_SpecularHardnessRandomIntensity", "_SpecularLengthRandomMode", "_SpecularLengthRandomIntensity", "_SpecularThicknessRandomMode",
|
||||
// "_SpecularThicknesshRandomIntensity", "_EnableRimStyling", "_RimStyle", "_StylingRimBlending", "_RimDrawSpace",
|
||||
// "_RimSSCameraDistanceScaled", "_RimCoordinateSystem", "_RimPolarCenterMode", "_RimPolarCenter", "_SyncWithRim",
|
||||
// "_StylingRimSize", "_StylingRimSmoothness", "_StylingRimAffectedArea", "_StylingRimColor", "_StylingRimDensity",
|
||||
// "_StylingRimHalftonesOffset", "_StylingRimThicknessControl", "_StylingRimThickness", "_StylingRimThicknessFalloff", "_StylingRimOpacity",
|
||||
// "_StylingRimOpacityFalloff", "_StylingRimHardness", "_StylingRimHalftonesRoundness", "_StylingRimHalftonesRoundnessFalloff", "_StylingRimRotation",
|
||||
// "_EnableRimRandomizer", "_RimPerlinNoiseSize", "_RimPerlinNoiseSeed", "_RimWhiteNoiseSeed", "_RimNoiseIntensity",
|
||||
// "_RimSpacingRandomMode", "_RimSpacingRandomIntensity", "_RimOpacityRandomMode", "_RimOpacityRandomIntensity", "_RimHardnessRandomMode",
|
||||
// "_RimHardnessRandomIntensity", "_RimLengthRandomMode", "_RimLengthRandomIntensity", "_RimThicknessRandomMode", "_RimThicknesshRandomIntensity",
|
||||
// "_HatchingAffectedByNormalMap", "_HatchingCameraDistanceFade", "_HalftonePatternCameraDistanceFade"
|
||||
//};
|
||||
|
||||
public static readonly List<string> STYLING_SHADING_PARTITIONING_PROPERTIES = new List<string>
|
||||
{
|
||||
"_SyncWithLightPartitioning","_NumberOfCellsHatching", "_StylingOvermodelingFactor",
|
||||
};
|
||||
|
||||
public static readonly List<string> STYLING_SHADING_RANDOMIZER_PROPERTIES = new List<string>
|
||||
{
|
||||
"_EnableShadingRandomizer", "_PerlinNoiseSize", "_NoiseIntensity", "_SpacingRandomMode", "_SpacingRandomIntensity",
|
||||
"_OpacityRandomMode", "_OpacityRandomIntensity", "_HardnessRandomMode", "_HardnessRandomIntensity", "_LengthRandomMode",
|
||||
"_LengthRandomIntensity", "_ThicknessRandomMode", "_ThicknesshRandomIntensity",
|
||||
};
|
||||
|
||||
|
||||
public static readonly List<string> OUTLINE_PROPERTIES_LIST = new List<string>
|
||||
//public static string[] OUTLINE_PROPERTIES_LIST =
|
||||
{
|
||||
"_EnableOutline", "_OutlineColor", "_OutlineWidth", "_OutlineDepthOffset", "_OutlineCameraDistanceImpact"
|
||||
};
|
||||
|
||||
|
||||
public static List<string> test = new List<string> { };
|
||||
|
||||
//public static List<string> ALL_STYLING_PROPERTIES()
|
||||
//{
|
||||
// return STYLING_GENERAL_PROPERTIES.Concat(STYLING_SHADING_PARTITIONING_PROPERTIES).Concat(STYLING_SHADING_RANDOMIZER_PROPERTIES).ToList();
|
||||
//}
|
||||
|
||||
|
||||
//public static List<string> ALL_PROPERTIES()
|
||||
//{
|
||||
// return SURFACEOPTIONSANDINPUTS_PROPERTIES_LIST.Concat(TOONSHADING_PROPERTIES_LIST).Concat(ALL_STYLING_PROPERTIES()).Concat(OUTLINE_PROPERTIES_LIST).ToList();
|
||||
//}
|
||||
|
||||
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user