Import art/VFX asset packs + game-feel systems; normalize texture extensions to lowercase for LFS

Add BefourStudios SciFi environment packs, Gabriel Aguiar VFX, and the
ShaderCrew Toon Shader embedded packages, plus combat/enemy/wave/death
gameplay systems and supporting vault docs/screenshots.

Rename 11 vendor textures from uppercase .PNG/.HDR to lowercase so the
case-sensitive Git LFS filters (*.png/*.hdr) match on case-sensitive
filesystems (Linux CI, case-sensitive macOS), not just locally where
core.ignorecase=true masks the gap. Each .meta moved with its asset so
GUID references are preserved. All ~1000 binaries tracked via LFS.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
2026-06-02 22:50:43 -07:00
parent dd0064c377
commit e362aaeb43
4830 changed files with 1293057 additions and 38 deletions
@@ -0,0 +1,389 @@
using System.Collections;
using System.Collections.Generic;
using UnityEditor;
using UnityEngine;
using static ShaderCrew.TheToonShader.TheToonShaderGUIEditor;
namespace ShaderCrew.TheToonShader
{
public class BiRPLightingGUI
{
public MaterialEditor m_MaterialEditor;
public Color textColor;
Color originalColor;
public enum BlendMode
{
Opaque,
Cutout,
//Transparent
}
public enum AlphaModes
{
Opaque,
Blend,
Add,
PreMultiply
}
public enum SmoothnessMapChannel
{
SpecularMetallicAlpha,
AlbedoAlpha,
}
// Standard
public MaterialProperty blendMode = null;
public MaterialProperty cullMode = null;
public MaterialProperty albedoMap = null;
public MaterialProperty albedoColor = null;
public MaterialProperty alphaCutoff = null;
public MaterialProperty metallic = null;
public MaterialProperty metallicMap = null;
public MaterialProperty smoothness = null;
public MaterialProperty smoothnessScale = null;
public MaterialProperty smoothnessMapChannel = null;
public MaterialProperty bumpScale = null;
public MaterialProperty bumpMap = null;
public MaterialProperty emissionMap = null;
public MaterialProperty emissionColor = null;
public MaterialProperty occlusionMap = null;
public MaterialProperty occlusionStrength = null;
public MaterialProperty heigtMapScale = null;
public MaterialProperty heightMap = null;
public MaterialProperty detailMask = null;
public MaterialProperty detailAlbedoMap = null;
public MaterialProperty detailNormalMap = null;
public MaterialProperty detailNormalMapScale = null;
public MaterialProperty uvSetSecondary = null;
private static class StandardLitStyles
{
// Standard
public static GUIContent albedoText = EditorGUIUtility.TrTextContent("Albedo", "Albedo (RGB) and Transparency (A)");
public static GUIContent alphaCutoffText = EditorGUIUtility.TrTextContent("Alpha Cutoff", "Threshold for alpha cutoff");
public static GUIContent metallicMapText = EditorGUIUtility.TrTextContent("Metallic", "Metallic (R) and Smoothness (A)");
public static GUIContent smoothnessText = EditorGUIUtility.TrTextContent("Smoothness", "Smoothness value");
public static GUIContent smoothnessScaleText = EditorGUIUtility.TrTextContent("Smoothness", "Smoothness scale factor");
public static GUIContent smoothnessMapChannelText = EditorGUIUtility.TrTextContent("Source", "Smoothness texture and channel");
public static GUIContent normalMapText = EditorGUIUtility.TrTextContent("Normal Map", "Normal Map");
public static GUIContent heightMapText = EditorGUIUtility.TrTextContent("Height Map", "Height Map (G)");
public static GUIContent emissionText = EditorGUIUtility.TrTextContent("Emission", "Emission (RGB)");
public static GUIContent occlusionMapText = EditorGUIUtility.TrTextContent("Occlusion", "Occlusion (G)");
public static GUIContent detailMaskText = EditorGUIUtility.TrTextContent("Detail Mask", "Mask for Secondary Maps (A)");
public static GUIContent detailAlbedoText = EditorGUIUtility.TrTextContent("Detail Albedo x2", "Albedo (RGB) multiplied by 2");
public static GUIContent detailNormalMapText = EditorGUIUtility.TrTextContent("Normal Map", "Normal Map");
public static GUIContent uvSetLabel = EditorGUIUtility.TrTextContent("UV Set");
public static string secondaryMapsText = "Secondary Maps";
public static string advancedText = "Advanced Options";
public static string renderingMode = "Rendering Mode";
public static readonly string[] blendNames = System.Enum.GetNames(typeof(BlendMode));
}
public void DoSetup(MaterialEditor materialEditor)
{
m_MaterialEditor = materialEditor;
MaterialChanged(materialEditor.target as Material);
}
public static void DrawUILine(int thickness = 1, int padding = 10)
{
Color color = Color.black;
Rect r = EditorGUILayout.GetControlRect(GUILayout.Height(padding + thickness));
r.height = thickness;
r.y += padding / 2;
EditorGUI.DrawRect(r, color);
}
public void BiRPShaderPropertiesGUI(Material material, GeneralShadingMode shadingMode, LightFunction lightFunction)
{
EditorGUILayout.Space();
EditorGUI.BeginChangeCheck();
{
BlendModePopup();
m_MaterialEditor.ShaderProperty(cullMode, "Cull Mode");
DoAlbedoArea(material);
if(shadingMode == GeneralShadingMode.LightBased)
{
DoSpecularMetallicArea(material);
}
DoNormalArea();
if (shadingMode == GeneralShadingMode.LightBased)
{
DoHeightMapArea();
DoOcclusionArea();
DoDetailMaskArea();
}
DoEmissionArea();
bool shouldEmissionBeEnabled = (material.globalIlluminationFlags & MaterialGlobalIlluminationFlags.EmissiveIsBlack) == 0;
bool showTextureScaleOffset = (albedoMap.textureValue != null ||
bumpMap.textureValue != null ||
(emissionMap.textureValue != null && shouldEmissionBeEnabled));
if (shadingMode == GeneralShadingMode.LightBased)
{
showTextureScaleOffset = showTextureScaleOffset || occlusionMap.textureValue != null ||
heightMap.textureValue != null ||
metallicMap.textureValue != null ||
detailMask.textureValue != null; }
if (showTextureScaleOffset)
{
EditorGUI.indentLevel += 2;
m_MaterialEditor.TextureScaleOffsetProperty(albedoMap);
EditorGUI.indentLevel -= 2;
}
if (shadingMode == GeneralShadingMode.LightBased)
{
EditorGUILayout.Space();
DoSecondaryArea();
}
}
if (EditorGUI.EndChangeCheck())
{
//MaterialChanged(material);
foreach (var obj in blendMode.targets)
MaterialChanged((Material)obj);
}
EditorGUILayout.Space();
}
public void OnlyBlendModeAndCullModeGUI()
{
BlendModePopup();
m_MaterialEditor.ShaderProperty(cullMode, "Cull Mode");
}
public void OnlyCullModeGUI()
{
m_MaterialEditor.ShaderProperty(cullMode, "Cull Mode");
}
void BlendModePopup()
{
EditorGUI.showMixedValue = blendMode.hasMixedValue;
var mode = (BlendMode)blendMode.floatValue;
EditorGUI.BeginChangeCheck();
mode = (BlendMode)EditorGUILayout.Popup(StandardLitStyles.renderingMode, (int)mode, StandardLitStyles.blendNames);
if (EditorGUI.EndChangeCheck())
{
m_MaterialEditor.RegisterPropertyChangeUndo("Rendering Mode");
blendMode.floatValue = (float)mode;
}
EditorGUI.showMixedValue = false;
}
static void MaterialChanged(Material material)
{
SetMaterialKeywords(material);
}
static void SetMaterialKeywords(Material material)
{
SetKeyword(material, "_NORMALMAP", material.GetTexture("_BumpMap") || material.GetTexture("_DetailNormalMap"));
SetKeyword(material, "_METALLICGLOSSMAP", material.GetTexture("_MetallicGlossMap"));
SetKeyword(material, "_PARALLAXMAP", material.GetTexture("_ParallaxMap"));
SetKeyword(material, "_DETAIL_MULX2", material.GetTexture("_DetailAlbedoMap") || material.GetTexture("_DetailNormalMap"));
MaterialEditor.FixupEmissiveFlag(material);
bool shouldEmissionBeEnabled = (material.globalIlluminationFlags & MaterialGlobalIlluminationFlags.EmissiveIsBlack) == 0;
SetKeyword(material, "_EMISSION", shouldEmissionBeEnabled);
if (material.HasProperty("_SmoothnessTextureChannel"))
{
SetKeyword(material, "_SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A", GetSmoothnessMapChannel(material) == SmoothnessMapChannel.AlbedoAlpha);
}
}
static void SetKeyword(Material m, string keyword, bool state)
{
if (state)
m.EnableKeyword(keyword);
else
m.DisableKeyword(keyword);
}
void DoAlbedoArea(Material material)
{
float oriLabelWidth = EditorGUIUtility.labelWidth;
EditorGUIUtility.labelWidth = EditorGUIUtility.currentViewWidth - 94;
m_MaterialEditor.TexturePropertySingleLine(StandardLitStyles.albedoText, albedoMap, albedoColor);
EditorGUIUtility.labelWidth = oriLabelWidth;
if (((BlendMode)material.GetFloat("_Mode") == BlendMode.Cutout))
{
m_MaterialEditor.ShaderProperty(alphaCutoff, StandardLitStyles.alphaCutoffText.text, MaterialEditor.kMiniTextureFieldLabelIndentLevel + 1);
}
}
void DoDetailMaskArea()
{
m_MaterialEditor.TexturePropertySingleLine(StandardLitStyles.detailMaskText, detailMask);
}
void DoSecondaryArea()
{
GUILayout.Label(StandardLitStyles.secondaryMapsText, EditorStyles.boldLabel);
m_MaterialEditor.TexturePropertySingleLine(StandardLitStyles.detailAlbedoText, detailAlbedoMap);
m_MaterialEditor.TexturePropertySingleLine(StandardLitStyles.detailNormalMapText, detailNormalMap, detailNormalMapScale);
m_MaterialEditor.TextureScaleOffsetProperty(detailAlbedoMap);
m_MaterialEditor.ShaderProperty(uvSetSecondary, StandardLitStyles.uvSetLabel.text);
}
void DoNormalArea()
{
m_MaterialEditor.TexturePropertySingleLine(StandardLitStyles.normalMapText, bumpMap, bumpMap.textureValue != null ? bumpScale : null);
}
void DoHeightMapArea()
{
m_MaterialEditor.TexturePropertySingleLine(StandardLitStyles.heightMapText, heightMap, heightMap.textureValue != null ? heigtMapScale : null);
}
void DoSpecularMetallicArea(Material material)
{
bool hasGlossMap = metallicMap.textureValue != null;
m_MaterialEditor.TexturePropertySingleLine(StandardLitStyles.metallicMapText, metallicMap, hasGlossMap ? null : metallic);
bool showSmoothnessScale = hasGlossMap;
if (smoothnessMapChannel != null)
{
int smoothnessChannel = (int)smoothnessMapChannel.floatValue;
if (smoothnessChannel == (int)SmoothnessMapChannel.AlbedoAlpha)
showSmoothnessScale = true;
}
int indentation = 2;
m_MaterialEditor.ShaderProperty(showSmoothnessScale ? smoothnessScale : smoothness, showSmoothnessScale ? StandardLitStyles.smoothnessScaleText : StandardLitStyles.smoothnessText, indentation);
++indentation;
if (smoothnessMapChannel != null)
m_MaterialEditor.ShaderProperty(smoothnessMapChannel, StandardLitStyles.smoothnessMapChannelText, indentation);
}
void DoOcclusionArea()
{
m_MaterialEditor.TexturePropertySingleLine(StandardLitStyles.occlusionMapText, occlusionMap, occlusionMap.textureValue != null ? occlusionStrength : null);
}
void DoEmissionArea()
{
if (m_MaterialEditor.EmissionEnabledProperty())
{
bool hadEmissionTexture = emissionMap.textureValue != null;
m_MaterialEditor.TexturePropertyWithHDRColor(StandardLitStyles.emissionText, emissionMap, emissionColor, false);
float brightness = emissionColor.colorValue.maxColorComponent;
if (emissionMap.textureValue != null && !hadEmissionTexture && brightness <= 0f)
{
emissionColor.colorValue = Color.white;
}
m_MaterialEditor.LightmapEmissionFlagsProperty(MaterialEditor.kMiniTextureFieldLabelIndentLevel, true);
}
}
static SmoothnessMapChannel GetSmoothnessMapChannel(Material material)
{
int ch = (int)material.GetFloat("_SmoothnessTextureChannel");
if (ch == (int)SmoothnessMapChannel.AlbedoAlpha)
return SmoothnessMapChannel.AlbedoAlpha;
else
return SmoothnessMapChannel.SpecularMetallicAlpha;
}
public static void SetupMaterialWithBlendMode(Material material, BlendMode blendMode)
{
//switch (blendMode)
//{
// case BlendMode.Opaque:
// material.SetFloat("_AlphaMode", (float)AlphaModes.Opaque);
// material.SetOverrideTag("RenderType", "");
// material.SetInt("_SrcBlend", (int)UnityEngine.Rendering.BlendMode.One);
// material.SetInt("_DstBlend", (int)UnityEngine.Rendering.BlendMode.Zero);
// material.SetInt("_ZWrite", 1);
// //material.DisableKeyword("_ALPHATEST_ON");
// //material.renderQueue = -1;
// //material.SetColor("_Color", Color.green);
// break;
// case BlendMode.Cutout:
// material.SetFloat("_AlphaMode", (float)AlphaModes.Opaque);
// //material.SetInt("_ZWrite", 1);
// //material.EnableKeyword("_ALPHATEST_ON");
// //material.renderQueue = (int)UnityEngine.Rendering.RenderQueue.AlphaTest;
// break;
// case BlendMode.Transparent:
// material.SetOverrideTag("RenderType", "Transparent");
// material.renderQueue = (int)UnityEngine.Rendering.RenderQueue.Transparent;
// //material.SetColor("_Color", Color.blue);
// material.SetInt("_SrcBlend", (int)UnityEngine.Rendering.BlendMode.SrcAlpha);
// material.SetInt("_DstBlend", (int)UnityEngine.Rendering.BlendMode.OneMinusSrcAlpha);
// material.SetInt("_ZWrite", 0);
// //material.SetFloat("_AlphaMode", (float)AlphaModes.Blend);
// break;
//}
}
}
}
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//SEE: https://github.com/Unity-Technologies/Graphics/blob/v10.10.1/com.unity.render-pipelines.universal/Editor/ShaderGUI/BaseShaderGUI.cs
#if !UNITY_2021_1_OR_NEWER
#if USING_URP
using System;
using UnityEngine;
using UnityEngine.Rendering;
using UnityEditor.Rendering.Universal;
using UnityEditor;
namespace ShaderCrew.TheToonShader
{
public abstract class BaseShaderGUI : ShaderGUI
{
#region EnumsAndClasses
public enum SurfaceType
{
Opaque,
Transparent
}
public enum BlendMode
{
Alpha, // Old school alpha-blending mode, fresnel does not affect amount of transparency
Premultiply, // Physically plausible transparency mode, implemented as alpha pre-multiply
Additive,
Multiply
}
public enum SmoothnessSource
{
BaseAlpha,
SpecularAlpha
}
public enum RenderFace
{
Front = 2,
Back = 1,
Both = 0
}
protected class Styles
{
// Catergories
public static readonly GUIContent SurfaceOptions =
new GUIContent("Surface Options", "Controls how Universal RP renders the Material on a screen.");
public static readonly GUIContent SurfaceInputs = new GUIContent("Surface Inputs",
"These settings describe the look and feel of the surface itself.");
public static readonly GUIContent AdvancedLabel = new GUIContent("Advanced",
"These settings affect behind-the-scenes rendering and underlying calculations.");
public static readonly GUIContent surfaceType = new GUIContent("Surface Type",
"Select a surface type for your texture. Choose between Opaque or Transparent.");
public static readonly GUIContent blendingMode = new GUIContent("Blending Mode",
"Controls how the color of the Transparent surface blends with the Material color in the background.");
public static readonly GUIContent cullingText = new GUIContent("Render Face",
"Specifies which faces to cull from your geometry. Front culls front faces. Back culls backfaces. None means that both sides are rendered.");
public static readonly GUIContent alphaClipText = new GUIContent("Alpha Clipping",
"Makes your Material act like a Cutout shader. Use this to create a transparent effect with hard edges between opaque and transparent areas.");
public static readonly GUIContent alphaClipThresholdText = new GUIContent("Threshold",
"Sets where the Alpha Clipping starts. The higher the value is, the brighter the effect is when clipping starts.");
public static readonly GUIContent receiveShadowText = new GUIContent("Receive Shadows",
"When enabled, other GameObjects can cast shadows onto this GameObject.");
public static readonly GUIContent baseMap = new GUIContent("Base Map",
"Specifies the base Material and/or Color of the surface. If youve selected Transparent or Alpha Clipping under Surface Options, your Material uses the Textures alpha channel or color.");
public static readonly GUIContent emissionMap = new GUIContent("Emission Map",
"Sets a Texture map to use for emission. You can also select a color with the color picker. Colors are multiplied over the Texture.");
public static readonly GUIContent normalMapText =
new GUIContent("Normal Map", "Assigns a tangent-space normal map.");
public static readonly GUIContent bumpScaleNotSupported =
new GUIContent("Bump scale is not supported on mobile platforms");
public static readonly GUIContent fixNormalNow = new GUIContent("Fix now",
"Converts the assigned texture to be a normal map format.");
public static readonly GUIContent queueSlider = new GUIContent("Priority",
"Determines the chronological rendering order for a Material. High values are rendered first.");
}
#endregion
#region Variables
protected MaterialEditor materialEditor { get; set; }
protected MaterialProperty surfaceTypeProp { get; set; }
protected MaterialProperty blendModeProp { get; set; }
protected MaterialProperty cullingProp { get; set; }
protected MaterialProperty alphaClipProp { get; set; }
protected MaterialProperty alphaCutoffProp { get; set; }
protected MaterialProperty receiveShadowsProp { get; set; }
// Common Surface Input properties
protected MaterialProperty baseMapProp { get; set; }
protected MaterialProperty baseColorProp { get; set; }
protected MaterialProperty emissionMapProp { get; set; }
protected MaterialProperty emissionColorProp { get; set; }
protected MaterialProperty queueOffsetProp { get; set; }
public bool m_FirstTimeApply = true;
private const string k_KeyPrefix = "UniversalRP:Material:UI_State:";
private string m_HeaderStateKey = null;
protected string headerStateKey { get { return m_HeaderStateKey; } }
// Header foldout states
SavedBool m_SurfaceOptionsFoldout;
SavedBool m_SurfaceInputsFoldout;
SavedBool m_AdvancedFoldout;
#endregion
private const int queueOffsetRange = 50;
////////////////////////////////////
// General Functions //
////////////////////////////////////
#region GeneralFunctions
public abstract void MaterialChanged(Material material);
public virtual void FindProperties(MaterialProperty[] properties)
{
surfaceTypeProp = FindProperty("_Surface", properties);
blendModeProp = FindProperty("_Blend", properties);
cullingProp = FindProperty("_Cull", properties);
alphaClipProp = FindProperty("_AlphaClip", properties);
alphaCutoffProp = FindProperty("_Cutoff", properties);
receiveShadowsProp = FindProperty("_ReceiveShadows", properties, false);
baseMapProp = FindProperty("_BaseMap", properties, false);
baseColorProp = FindProperty("_BaseColor", properties, false);
emissionMapProp = FindProperty("_EmissionMap", properties, false);
emissionColorProp = FindProperty("_EmissionColor", properties, false);
queueOffsetProp = FindProperty("_QueueOffset", properties, false);
}
public override void OnGUI(MaterialEditor materialEditorIn, MaterialProperty[] properties)
{
if (materialEditorIn == null)
throw new ArgumentNullException("materialEditorIn");
FindProperties(properties); // MaterialProperties can be animated so we do not cache them but fetch them every event to ensure animated values are updated correctly
materialEditor = materialEditorIn;
Material material = materialEditor.target as Material;
// Make sure that needed setup (ie keywords/renderqueue) are set up if we're switching some existing
// material to a universal shader.
if (m_FirstTimeApply)
{
OnOpenGUI(material, materialEditorIn);
m_FirstTimeApply = false;
}
ShaderPropertiesGUI(material);
}
public virtual void OnOpenGUI(Material material, MaterialEditor materialEditor)
{
// Foldout states
m_HeaderStateKey = k_KeyPrefix + material.shader.name; // Create key string for editor prefs
m_SurfaceOptionsFoldout = new SavedBool($"{m_HeaderStateKey}.SurfaceOptionsFoldout", true);
m_SurfaceInputsFoldout = new SavedBool($"{m_HeaderStateKey}.SurfaceInputsFoldout", true);
m_AdvancedFoldout = new SavedBool($"{m_HeaderStateKey}.AdvancedFoldout", false);
foreach (var obj in materialEditor.targets)
MaterialChanged((Material)obj);
}
public void ShaderPropertiesGUI(Material material)
{
if (material == null)
throw new ArgumentNullException("material");
EditorGUI.BeginChangeCheck();
m_SurfaceOptionsFoldout.value = EditorGUILayout.BeginFoldoutHeaderGroup(m_SurfaceOptionsFoldout.value, Styles.SurfaceOptions);
if (m_SurfaceOptionsFoldout.value)
{
DrawSurfaceOptions(material);
EditorGUILayout.Space();
}
EditorGUILayout.EndFoldoutHeaderGroup();
m_SurfaceInputsFoldout.value = EditorGUILayout.BeginFoldoutHeaderGroup(m_SurfaceInputsFoldout.value, Styles.SurfaceInputs);
if (m_SurfaceInputsFoldout.value)
{
DrawSurfaceInputs(material);
EditorGUILayout.Space();
}
EditorGUILayout.EndFoldoutHeaderGroup();
DrawAdditionalFoldouts(material);
m_AdvancedFoldout.value = EditorGUILayout.BeginFoldoutHeaderGroup(m_AdvancedFoldout.value, Styles.AdvancedLabel);
if (m_AdvancedFoldout.value)
{
DrawAdvancedOptions(material);
EditorGUILayout.Space();
}
EditorGUILayout.EndFoldoutHeaderGroup();
if (EditorGUI.EndChangeCheck())
{
foreach (var obj in materialEditor.targets)
MaterialChanged((Material)obj);
}
}
#endregion
////////////////////////////////////
// Drawing Functions //
////////////////////////////////////
#region DrawingFunctions
public virtual void DrawSurfaceOptions(Material material)
{
DoPopup(Styles.surfaceType, surfaceTypeProp, Enum.GetNames(typeof(SurfaceType)));
if ((SurfaceType)material.GetFloat("_Surface") == SurfaceType.Transparent)
DoPopup(Styles.blendingMode, blendModeProp, Enum.GetNames(typeof(BlendMode)));
EditorGUI.BeginChangeCheck();
EditorGUI.showMixedValue = cullingProp.hasMixedValue;
var culling = (RenderFace)cullingProp.floatValue;
culling = (RenderFace)EditorGUILayout.EnumPopup(Styles.cullingText, culling);
if (EditorGUI.EndChangeCheck())
{
materialEditor.RegisterPropertyChangeUndo(Styles.cullingText.text);
cullingProp.floatValue = (float)culling;
material.doubleSidedGI = (RenderFace)cullingProp.floatValue != RenderFace.Front;
}
EditorGUI.showMixedValue = false;
EditorGUI.BeginChangeCheck();
EditorGUI.showMixedValue = alphaClipProp.hasMixedValue;
var alphaClipEnabled = EditorGUILayout.Toggle(Styles.alphaClipText, alphaClipProp.floatValue == 1);
if (EditorGUI.EndChangeCheck())
alphaClipProp.floatValue = alphaClipEnabled ? 1 : 0;
EditorGUI.showMixedValue = false;
if (alphaClipProp.floatValue == 1)
materialEditor.ShaderProperty(alphaCutoffProp, Styles.alphaClipThresholdText, 1);
if (receiveShadowsProp != null)
{
EditorGUI.BeginChangeCheck();
EditorGUI.showMixedValue = receiveShadowsProp.hasMixedValue;
var receiveShadows =
EditorGUILayout.Toggle(Styles.receiveShadowText, receiveShadowsProp.floatValue == 1.0f);
if (EditorGUI.EndChangeCheck())
receiveShadowsProp.floatValue = receiveShadows ? 1.0f : 0.0f;
EditorGUI.showMixedValue = false;
}
}
public virtual void DrawSurfaceInputs(Material material)
{
DrawBaseProperties(material);
}
public virtual void DrawAdvancedOptions(Material material)
{
materialEditor.EnableInstancingField();
DrawQueueOffsetField();
}
protected void DrawQueueOffsetField()
{
if (queueOffsetProp != null)
{
EditorGUI.BeginChangeCheck();
EditorGUI.showMixedValue = queueOffsetProp.hasMixedValue;
var queue = EditorGUILayout.IntSlider(Styles.queueSlider, (int)queueOffsetProp.floatValue, -queueOffsetRange, queueOffsetRange);
if (EditorGUI.EndChangeCheck())
queueOffsetProp.floatValue = queue;
EditorGUI.showMixedValue = false;
}
}
public virtual void DrawAdditionalFoldouts(Material material) { }
public virtual void DrawBaseProperties(Material material)
{
if (baseMapProp != null && baseColorProp != null) // Draw the baseMap, most shader will have at least a baseMap
{
materialEditor.TexturePropertySingleLine(Styles.baseMap, baseMapProp, baseColorProp);
// TODO Temporary fix for lightmapping, to be replaced with attribute tag.
if (material.HasProperty("_MainTex"))
{
material.SetTexture("_MainTex", baseMapProp.textureValue);
var baseMapTiling = baseMapProp.textureScaleAndOffset;
material.SetTextureScale("_MainTex", new Vector2(baseMapTiling.x, baseMapTiling.y));
material.SetTextureOffset("_MainTex", new Vector2(baseMapTiling.z, baseMapTiling.w));
}
}
}
protected virtual void DrawEmissionProperties(Material material, bool keyword)
{
var emissive = true;
var hadEmissionTexture = emissionMapProp.textureValue != null;
if (!keyword)
{
materialEditor.TexturePropertyWithHDRColor(Styles.emissionMap, emissionMapProp, emissionColorProp,
false);
}
else
{
// Emission for GI?
emissive = materialEditor.EmissionEnabledProperty();
EditorGUI.BeginDisabledGroup(!emissive);
{
// Texture and HDR color controls
materialEditor.TexturePropertyWithHDRColor(Styles.emissionMap, emissionMapProp,
emissionColorProp,
false);
}
EditorGUI.EndDisabledGroup();
}
// If texture was assigned and color was black set color to white
var brightness = emissionColorProp.colorValue.maxColorComponent;
if (emissionMapProp.textureValue != null && !hadEmissionTexture && brightness <= 0f)
emissionColorProp.colorValue = Color.white;
// UniversalRP does not support RealtimeEmissive. We set it to bake emissive and handle the emissive is black right.
if (emissive)
{
var oldFlags = material.globalIlluminationFlags;
var newFlags = MaterialGlobalIlluminationFlags.BakedEmissive;
if (brightness <= 0f)
newFlags |= MaterialGlobalIlluminationFlags.EmissiveIsBlack;
if (newFlags != oldFlags)
material.globalIlluminationFlags = newFlags;
}
}
public static void DrawNormalArea(MaterialEditor materialEditor, MaterialProperty bumpMap, MaterialProperty bumpMapScale = null)
{
if (bumpMapScale != null)
{
materialEditor.TexturePropertySingleLine(Styles.normalMapText, bumpMap,
bumpMap.textureValue != null ? bumpMapScale : null);
if (bumpMapScale.floatValue != 1 &&
UnityEditorInternal.InternalEditorUtility.IsMobilePlatform(
EditorUserBuildSettings.activeBuildTarget))
if (materialEditor.HelpBoxWithButton(Styles.bumpScaleNotSupported, Styles.fixNormalNow))
bumpMapScale.floatValue = 1;
}
else
{
materialEditor.TexturePropertySingleLine(Styles.normalMapText, bumpMap);
}
}
protected static void DrawTileOffset(MaterialEditor materialEditor, MaterialProperty textureProp)
{
materialEditor.TextureScaleOffsetProperty(textureProp);
}
#endregion
////////////////////////////////////
// Material Data Functions //
////////////////////////////////////
#region MaterialDataFunctions
public static void SetMaterialKeywords(Material material, Action<Material> shadingModelFunc = null, Action<Material> shaderFunc = null)
{
// Clear all keywords for fresh start
material.shaderKeywords = null;
// Setup blending - consistent across all Universal RP shaders
SetupMaterialBlendMode(material);
// Receive Shadows
if (material.HasProperty("_ReceiveShadows"))
CoreUtils.SetKeyword(material, "_RECEIVE_SHADOWS_OFF", material.GetFloat("_ReceiveShadows") == 0.0f);
// Emission
if (material.HasProperty("_EmissionColor"))
MaterialEditor.FixupEmissiveFlag(material);
bool shouldEmissionBeEnabled =
(material.globalIlluminationFlags & MaterialGlobalIlluminationFlags.EmissiveIsBlack) == 0;
if (material.HasProperty("_EmissionEnabled") && !shouldEmissionBeEnabled)
shouldEmissionBeEnabled = material.GetFloat("_EmissionEnabled") >= 0.5f;
CoreUtils.SetKeyword(material, "_EMISSION", shouldEmissionBeEnabled);
// Normal Map
if (material.HasProperty("_BumpMap"))
CoreUtils.SetKeyword(material, "_NORMALMAP", material.GetTexture("_BumpMap"));
// Shader specific keyword functions
shadingModelFunc?.Invoke(material);
shaderFunc?.Invoke(material);
}
public static void SetupMaterialBlendMode(Material material)
{
if (material == null)
throw new ArgumentNullException("material");
bool alphaClip = false;
if (material.HasProperty("_AlphaClip"))
alphaClip = material.GetFloat("_AlphaClip") >= 0.5;
if (alphaClip)
{
material.EnableKeyword("_ALPHATEST_ON");
}
else
{
material.DisableKeyword("_ALPHATEST_ON");
}
if (material.HasProperty("_Surface"))
{
SurfaceType surfaceType = (SurfaceType)material.GetFloat("_Surface");
if (surfaceType == SurfaceType.Opaque)
{
if (alphaClip)
{
material.renderQueue = (int)RenderQueue.AlphaTest;
material.SetOverrideTag("RenderType", "TransparentCutout");
}
else
{
material.renderQueue = (int)RenderQueue.Geometry;
material.SetOverrideTag("RenderType", "Opaque");
}
material.renderQueue += material.HasProperty("_QueueOffset") ? (int)material.GetFloat("_QueueOffset") : 0;
material.SetInt("_SrcBlend", (int)UnityEngine.Rendering.BlendMode.One);
material.SetInt("_DstBlend", (int)UnityEngine.Rendering.BlendMode.Zero);
material.SetInt("_ZWrite", 1);
material.DisableKeyword("_ALPHAPREMULTIPLY_ON");
material.SetShaderPassEnabled("ShadowCaster", true);
}
else
{
BlendMode blendMode = (BlendMode)material.GetFloat("_Blend");
// Specific Transparent Mode Settings
switch (blendMode)
{
case BlendMode.Alpha:
material.SetInt("_SrcBlend", (int)UnityEngine.Rendering.BlendMode.SrcAlpha);
material.SetInt("_DstBlend", (int)UnityEngine.Rendering.BlendMode.OneMinusSrcAlpha);
material.DisableKeyword("_ALPHAPREMULTIPLY_ON");
break;
case BlendMode.Premultiply:
material.SetInt("_SrcBlend", (int)UnityEngine.Rendering.BlendMode.One);
material.SetInt("_DstBlend", (int)UnityEngine.Rendering.BlendMode.OneMinusSrcAlpha);
material.EnableKeyword("_ALPHAPREMULTIPLY_ON");
break;
case BlendMode.Additive:
material.SetInt("_SrcBlend", (int)UnityEngine.Rendering.BlendMode.SrcAlpha);
material.SetInt("_DstBlend", (int)UnityEngine.Rendering.BlendMode.One);
material.DisableKeyword("_ALPHAPREMULTIPLY_ON");
break;
case BlendMode.Multiply:
material.SetInt("_SrcBlend", (int)UnityEngine.Rendering.BlendMode.DstColor);
material.SetInt("_DstBlend", (int)UnityEngine.Rendering.BlendMode.Zero);
material.DisableKeyword("_ALPHAPREMULTIPLY_ON");
material.EnableKeyword("_ALPHAMODULATE_ON");
break;
}
// General Transparent Material Settings
material.SetOverrideTag("RenderType", "Transparent");
material.SetInt("_ZWrite", 0);
material.renderQueue = (int)RenderQueue.Transparent;
material.renderQueue += material.HasProperty("_QueueOffset") ? (int)material.GetFloat("_QueueOffset") : 0;
material.SetShaderPassEnabled("ShadowCaster", false);
}
}
}
#endregion
////////////////////////////////////
// Helper Functions //
////////////////////////////////////
#region HelperFunctions
public static void TwoFloatSingleLine(GUIContent title, MaterialProperty prop1, GUIContent prop1Label,
MaterialProperty prop2, GUIContent prop2Label, MaterialEditor materialEditor, float labelWidth = 30f)
{
EditorGUI.BeginChangeCheck();
EditorGUI.showMixedValue = prop1.hasMixedValue || prop2.hasMixedValue;
Rect rect = EditorGUILayout.GetControlRect();
EditorGUI.PrefixLabel(rect, title);
var indent = EditorGUI.indentLevel;
var preLabelWidth = EditorGUIUtility.labelWidth;
EditorGUI.indentLevel = 0;
EditorGUIUtility.labelWidth = labelWidth;
Rect propRect1 = new Rect(rect.x + preLabelWidth, rect.y,
(rect.width - preLabelWidth) * 0.5f, EditorGUIUtility.singleLineHeight);
var prop1val = EditorGUI.FloatField(propRect1, prop1Label, prop1.floatValue);
Rect propRect2 = new Rect(propRect1.x + propRect1.width, rect.y,
propRect1.width, EditorGUIUtility.singleLineHeight);
var prop2val = EditorGUI.FloatField(propRect2, prop2Label, prop2.floatValue);
EditorGUI.indentLevel = indent;
EditorGUIUtility.labelWidth = preLabelWidth;
if (EditorGUI.EndChangeCheck())
{
materialEditor.RegisterPropertyChangeUndo(title.text);
prop1.floatValue = prop1val;
prop2.floatValue = prop2val;
}
EditorGUI.showMixedValue = false;
}
public void DoPopup(GUIContent label, MaterialProperty property, string[] options)
{
DoPopup(label, property, options, materialEditor);
}
public static void DoPopup(GUIContent label, MaterialProperty property, string[] options, MaterialEditor materialEditor)
{
if (property == null)
throw new ArgumentNullException("property");
EditorGUI.showMixedValue = property.hasMixedValue;
var mode = property.floatValue;
EditorGUI.BeginChangeCheck();
mode = EditorGUILayout.Popup(label, (int)mode, options);
if (EditorGUI.EndChangeCheck())
{
materialEditor.RegisterPropertyChangeUndo(label.text);
property.floatValue = mode;
}
EditorGUI.showMixedValue = false;
}
// Helper to show texture and color properties
public static Rect TextureColorProps(MaterialEditor materialEditor, GUIContent label, MaterialProperty textureProp, MaterialProperty colorProp, bool hdr = false)
{
Rect rect = EditorGUILayout.GetControlRect();
EditorGUI.showMixedValue = textureProp.hasMixedValue;
materialEditor.TexturePropertyMiniThumbnail(rect, textureProp, label.text, label.tooltip);
EditorGUI.showMixedValue = false;
if (colorProp != null)
{
EditorGUI.BeginChangeCheck();
EditorGUI.showMixedValue = colorProp.hasMixedValue;
int indentLevel = EditorGUI.indentLevel;
EditorGUI.indentLevel = 0;
Rect rectAfterLabel = new Rect(rect.x + EditorGUIUtility.labelWidth, rect.y,
EditorGUIUtility.fieldWidth, EditorGUIUtility.singleLineHeight);
var col = EditorGUI.ColorField(rectAfterLabel, GUIContent.none, colorProp.colorValue, true,
false, hdr);
EditorGUI.indentLevel = indentLevel;
if (EditorGUI.EndChangeCheck())
{
materialEditor.RegisterPropertyChangeUndo(colorProp.displayName);
colorProp.colorValue = col;
}
EditorGUI.showMixedValue = false;
}
return rect;
}
// Copied from shaderGUI as it is a protected function in an abstract class, unavailable to others
public new static MaterialProperty FindProperty(string propertyName, MaterialProperty[] properties)
{
return FindProperty(propertyName, properties, true);
}
// Copied from shaderGUI as it is a protected function in an abstract class, unavailable to others
public new static MaterialProperty FindProperty(string propertyName, MaterialProperty[] properties, bool propertyIsMandatory)
{
for (int index = 0; index < properties.Length; ++index)
{
if (properties[index] != null && properties[index].name == propertyName)
return properties[index];
}
if (propertyIsMandatory)
throw new ArgumentException("Could not find MaterialProperty: '" + propertyName + "', Num properties: " + (object)properties.Length);
return null;
}
#endregion
}
}
#endif
#endif
@@ -0,0 +1,18 @@
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externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
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productId: 269238
packageName: The Toon Shader
packageVersion: 1.4.2
assetPath: Packages/com.shadercrew.the-toon-shader.core/Scripts/Editor/ShaderGUI/URP/2019-2020/BaseShaderGUI.cs
uploadId: 919972
@@ -0,0 +1,161 @@
//SEE: https://github.com/Unity-Technologies/Graphics/blob/v10.10.1/com.unity.render-pipelines.universal/Editor/ShaderGUI/Shaders/LitShader.cs
#if !UNITY_2021_1_OR_NEWER
#if USING_URP
using System;
using UnityEditor;
using UnityEditor.Rendering.Universal.ShaderGUI;
using UnityEngine;
namespace ShaderCrew.TheToonShader
{
public class LitShader : BaseShaderGUI
{
private LitGUI.LitProperties litProperties;
private LitDetailGUI.LitProperties litDetailProperties;
private SavedBool m_DetailInputsFoldout;
public override void OnOpenGUI(Material material, MaterialEditor materialEditor)
{
base.OnOpenGUI(material, materialEditor);
m_DetailInputsFoldout = new SavedBool($"{headerStateKey}.DetailInputsFoldout", true);
}
public override void DrawAdditionalFoldouts(Material material)
{
m_DetailInputsFoldout.value = EditorGUILayout.BeginFoldoutHeaderGroup(m_DetailInputsFoldout.value, LitDetailGUI.Styles.detailInputs);
if (m_DetailInputsFoldout.value)
{
LitDetailGUI.DoDetailArea(litDetailProperties, materialEditor);
EditorGUILayout.Space();
}
EditorGUILayout.EndFoldoutHeaderGroup();
}
// collect properties from the material properties
public override void FindProperties(MaterialProperty[] properties)
{
base.FindProperties(properties);
litProperties = new LitGUI.LitProperties(properties);
litDetailProperties = new LitDetailGUI.LitProperties(properties);
}
// material changed check
public override void MaterialChanged(Material material)
{
if (material == null)
throw new ArgumentNullException("material");
SetMaterialKeywords(material, LitGUI.SetMaterialKeywords, LitDetailGUI.SetMaterialKeywords);
}
// material main surface options
public override void DrawSurfaceOptions(Material material)
{
if (material == null)
throw new ArgumentNullException("material");
// Use default labelWidth
EditorGUIUtility.labelWidth = 0f;
// Detect any changes to the material
EditorGUI.BeginChangeCheck();
if (litProperties.workflowMode != null)
{
DoPopup(LitGUI.Styles.workflowModeText, litProperties.workflowMode, Enum.GetNames(typeof(LitGUI.WorkflowMode)));
}
if (EditorGUI.EndChangeCheck())
{
foreach (var obj in blendModeProp.targets)
MaterialChanged((Material)obj);
}
base.DrawSurfaceOptions(material);
}
// material main surface inputs
public override void DrawSurfaceInputs(Material material)
{
base.DrawSurfaceInputs(material);
LitGUI.Inputs(litProperties, materialEditor, material);
DrawEmissionProperties(material, true);
DrawTileOffset(materialEditor, baseMapProp);
}
// material main advanced options
public override void DrawAdvancedOptions(Material material)
{
if (litProperties.reflections != null && litProperties.highlights != null)
{
EditorGUI.BeginChangeCheck();
materialEditor.ShaderProperty(litProperties.highlights, LitGUI.Styles.highlightsText);
materialEditor.ShaderProperty(litProperties.reflections, LitGUI.Styles.reflectionsText);
if (EditorGUI.EndChangeCheck())
{
MaterialChanged(material);
}
}
base.DrawAdvancedOptions(material);
}
public override void AssignNewShaderToMaterial(Material material, Shader oldShader, Shader newShader)
{
if (material == null)
throw new ArgumentNullException("material");
// _Emission property is lost after assigning Standard shader to the material
// thus transfer it before assigning the new shader
if (material.HasProperty("_Emission"))
{
material.SetColor("_EmissionColor", material.GetColor("_Emission"));
}
base.AssignNewShaderToMaterial(material, oldShader, newShader);
if (oldShader == null || !oldShader.name.Contains("Legacy Shaders/"))
{
SetupMaterialBlendMode(material);
return;
}
SurfaceType surfaceType = SurfaceType.Opaque;
BlendMode blendMode = BlendMode.Alpha;
if (oldShader.name.Contains("/Transparent/Cutout/"))
{
surfaceType = SurfaceType.Opaque;
material.SetFloat("_AlphaClip", 1);
}
else if (oldShader.name.Contains("/Transparent/"))
{
// NOTE: legacy shaders did not provide physically based transparency
// therefore Fade mode
surfaceType = SurfaceType.Transparent;
blendMode = BlendMode.Alpha;
}
material.SetFloat("_Surface", (float)surfaceType);
material.SetFloat("_Blend", (float)blendMode);
if (oldShader.name.Equals("Standard (Specular setup)"))
{
material.SetFloat("_WorkflowMode", (float)LitGUI.WorkflowMode.Specular);
Texture texture = material.GetTexture("_SpecGlossMap");
if (texture != null)
material.SetTexture("_MetallicSpecGlossMap", texture);
}
else
{
material.SetFloat("_WorkflowMode", (float)LitGUI.WorkflowMode.Metallic);
Texture texture = material.GetTexture("_MetallicGlossMap");
if (texture != null)
material.SetTexture("_MetallicSpecGlossMap", texture);
}
MaterialChanged(material);
}
}
}
#endif
#endif
@@ -0,0 +1,18 @@
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serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
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productId: 269238
packageName: The Toon Shader
packageVersion: 1.4.2
assetPath: Packages/com.shadercrew.the-toon-shader.core/Scripts/Editor/ShaderGUI/URP/2019-2020/LitShader.cs
uploadId: 919972
@@ -0,0 +1,94 @@
//SEE: https://github.com/Unity-Technologies/Graphics/blob/v10.10.1/com.unity.render-pipelines.universal/Editor/SavedParameter.cs
//#if !UNITY_2021_1_OR_NEWER
//#if USING_URP
using System;
using UnityEditor;
using UnityEngine.Assertions;
namespace ShaderCrew.TheToonShader
{
public class SavedParameter<T>
where T : IEquatable<T>
{
public delegate void SetParameter(string key, T value);
public delegate T GetParameter(string key, T defaultValue);
readonly string m_Key;
bool m_Loaded;
T m_Value;
readonly SetParameter m_Setter;
readonly GetParameter m_Getter;
public SavedParameter(string key, T value, GetParameter getter, SetParameter setter)
{
Assert.IsNotNull(setter);
Assert.IsNotNull(getter);
m_Key = key;
m_Loaded = false;
m_Value = value;
m_Setter = setter;
m_Getter = getter;
}
void Load()
{
if (m_Loaded)
return;
m_Loaded = true;
m_Value = m_Getter(m_Key, m_Value);
}
public T value
{
get
{
Load();
return m_Value;
}
set
{
Load();
if (m_Value.Equals(value))
return;
m_Value = value;
m_Setter(m_Key, value);
}
}
}
// Pre-specialized class for easier use and compatibility with existing code
public sealed class SavedBool : SavedParameter<bool>
{
public SavedBool(string key, bool value)
: base(key, value, EditorPrefs.GetBool, EditorPrefs.SetBool) { }
}
public sealed class SavedInt : SavedParameter<int>
{
public SavedInt(string key, int value)
: base(key, value, EditorPrefs.GetInt, EditorPrefs.SetInt) { }
}
public sealed class SavedFloat : SavedParameter<float>
{
public SavedFloat(string key, float value)
: base(key, value, EditorPrefs.GetFloat, EditorPrefs.SetFloat) { }
}
public sealed class SavedString : SavedParameter<string>
{
public SavedString(string key, string value)
: base(key, value, EditorPrefs.GetString, EditorPrefs.SetString) { }
}
}
//#endif
//#endif
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packageName: The Toon Shader
packageVersion: 1.4.2
assetPath: Packages/com.shadercrew.the-toon-shader.core/Scripts/Editor/ShaderGUI/URP/2019-2020/SavedParameter.cs
uploadId: 919972
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//SEE: https://github.com/Unity-Technologies/Graphics/blob/569f8878feb8f4340d6de66efa151d0fc1b79c77/Packages/com.unity.render-pipelines.universal/Editor/ShaderGUI/Shaders/LitShader.cs
#if USING_URP
#if UNITY_2021_1_OR_NEWER
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEditor;
using UnityEditor.Rendering;
using UnityEditor.Rendering.Universal.ShaderGUI;
using UnityEngine;
namespace ShaderCrew.TheToonShader
{
public class LitShader : BaseShaderGUI
{
static readonly string[] workflowModeNames = Enum.GetNames(typeof(LitGUI.WorkflowMode));
private LitGUI.LitProperties litProperties;
private LitDetailGUI.LitProperties litDetailProperties;
public override void FillAdditionalFoldouts(MaterialHeaderScopeList materialScopesList)
{
materialScopesList.RegisterHeaderScope(LitDetailGUI.Styles.detailInputs, Expandable.Details, _ => LitDetailGUI.DoDetailArea(litDetailProperties, materialEditor));
}
// collect properties from the material properties
public override void FindProperties(MaterialProperty[] properties)
{
base.FindProperties(properties);
litProperties = new LitGUI.LitProperties(properties);
litDetailProperties = new LitDetailGUI.LitProperties(properties);
}
// material changed check
public override void ValidateMaterial(Material material)
{
SetMaterialKeywords(material, LitGUI.SetMaterialKeywords, LitDetailGUI.SetMaterialKeywords);
}
// material main surface options
public override void DrawSurfaceOptions(Material material)
{
// Use default labelWidth
EditorGUIUtility.labelWidth = 0f;
if (litProperties.workflowMode != null)
DoPopup(LitGUI.Styles.workflowModeText, litProperties.workflowMode, workflowModeNames);
base.DrawSurfaceOptions(material);
}
// material main surface inputs
public override void DrawSurfaceInputs(Material material)
{
base.DrawSurfaceInputs(material);
LitGUI.Inputs(litProperties, materialEditor, material);
DrawEmissionProperties(material, true);
DrawTileOffset(materialEditor, baseMapProp);
}
// material main advanced options
public override void DrawAdvancedOptions(Material material)
{
if (litProperties.reflections != null && litProperties.highlights != null)
{
materialEditor.ShaderProperty(litProperties.highlights, LitGUI.Styles.highlightsText);
materialEditor.ShaderProperty(litProperties.reflections, LitGUI.Styles.reflectionsText);
}
base.DrawAdvancedOptions(material);
}
public override void AssignNewShaderToMaterial(Material material, Shader oldShader, Shader newShader)
{
if (material == null)
throw new ArgumentNullException("material");
// _Emission property is lost after assigning Standard shader to the material
// thus transfer it before assigning the new shader
if (material.HasProperty("_Emission"))
{
material.SetColor("_EmissionColor", material.GetColor("_Emission"));
}
base.AssignNewShaderToMaterial(material, oldShader, newShader);
if (oldShader == null || !oldShader.name.Contains("Legacy Shaders/"))
{
SetupMaterialBlendMode(material);
return;
}
SurfaceType surfaceType = SurfaceType.Opaque;
BlendMode blendMode = BlendMode.Alpha;
if (oldShader.name.Contains("/Transparent/Cutout/"))
{
surfaceType = SurfaceType.Opaque;
material.SetFloat("_AlphaClip", 1);
}
else if (oldShader.name.Contains("/Transparent/"))
{
// NOTE: legacy shaders did not provide physically based transparency
// therefore Fade mode
surfaceType = SurfaceType.Transparent;
blendMode = BlendMode.Alpha;
}
material.SetFloat("_Blend", (float)blendMode);
material.SetFloat("_Surface", (float)surfaceType);
if (surfaceType == SurfaceType.Opaque)
{
material.DisableKeyword("_SURFACE_TYPE_TRANSPARENT");
}
else
{
material.EnableKeyword("_SURFACE_TYPE_TRANSPARENT");
}
if (oldShader.name.Equals("Standard (Specular setup)"))
{
material.SetFloat("_WorkflowMode", (float)LitGUI.WorkflowMode.Specular);
Texture texture = material.GetTexture("_SpecGlossMap");
if (texture != null)
material.SetTexture("_MetallicSpecGlossMap", texture);
}
else
{
material.SetFloat("_WorkflowMode", (float)LitGUI.WorkflowMode.Metallic);
Texture texture = material.GetTexture("_MetallicGlossMap");
if (texture != null)
material.SetTexture("_MetallicSpecGlossMap", texture);
}
}
}
}
#endif
#endif
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packageName: The Toon Shader
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assetPath: Packages/com.shadercrew.the-toon-shader.core/Scripts/Editor/ShaderGUI/URP/2021/LitShader.cs
uploadId: 919972
@@ -0,0 +1,87 @@
//SEE: https://github.com/Unity-Technologies/Graphics/blob/632f80e011f18ea537ee6e2f0be3ff4f4dea6a11/Packages/com.unity.render-pipelines.universal/Editor/ShaderGUI/ShadingModels/LitDetailGUI.cs
#if USING_URP
using System.Collections;
using System.Collections.Generic;
using UnityEditor;
using UnityEngine;
using UnityEngine.Experimental.Rendering;
using UnityEngine.Rendering;
namespace ShaderCrew.TheToonShader
{
public class LitDetailGUI
{
public static class Styles
{
public static readonly GUIContent detailInputs = EditorGUIUtility.TrTextContent("Detail Inputs",
"These settings define the surface details by tiling and overlaying additional maps on the surface.");
public static readonly GUIContent detailMaskText = EditorGUIUtility.TrTextContent("Mask",
"Select a mask for the Detail map. The mask uses the alpha channel of the selected texture. The Tiling and Offset settings have no effect on the mask.");
public static readonly GUIContent detailAlbedoMapText = EditorGUIUtility.TrTextContent("Base Map",
"Select the surface detail texture.The alpha of your texture determines surface hue and intensity.");
public static readonly GUIContent detailNormalMapText = EditorGUIUtility.TrTextContent("Normal Map",
"Designates a Normal Map to create the illusion of bumps and dents in the details of this Material's surface.");
public static readonly GUIContent detailAlbedoMapScaleInfo = EditorGUIUtility.TrTextContent("Setting the scaling factor to a value other than 1 results in a less performant shader variant.");
public static readonly GUIContent detailAlbedoMapFormatError = EditorGUIUtility.TrTextContent("This texture is not in linear space.");
}
public struct LitProperties
{
public MaterialProperty detailMask;
public MaterialProperty detailAlbedoMapScale;
public MaterialProperty detailAlbedoMap;
public MaterialProperty detailNormalMapScale;
public MaterialProperty detailNormalMap;
public LitProperties(MaterialProperty[] properties)
{
detailMask = BaseShaderGUI.FindProperty("_DetailMask", properties, false);
detailAlbedoMapScale = BaseShaderGUI.FindProperty("_DetailAlbedoMapScale", properties, false);
detailAlbedoMap = BaseShaderGUI.FindProperty("_DetailAlbedoMap", properties, false);
detailNormalMapScale = BaseShaderGUI.FindProperty("_DetailNormalMapScale", properties, false);
detailNormalMap = BaseShaderGUI.FindProperty("_DetailNormalMap", properties, false);
}
}
public static void DoDetailArea(LitProperties properties, MaterialEditor materialEditor)
{
materialEditor.TexturePropertySingleLine(Styles.detailMaskText, properties.detailMask);
materialEditor.TexturePropertySingleLine(Styles.detailAlbedoMapText, properties.detailAlbedoMap,
properties.detailAlbedoMap.textureValue != null ? properties.detailAlbedoMapScale : null);
if (properties.detailAlbedoMapScale.floatValue != 1.0f)
{
EditorGUILayout.HelpBox(Styles.detailAlbedoMapScaleInfo.text, MessageType.Info, true);
}
var detailAlbedoTexture = properties.detailAlbedoMap.textureValue as Texture2D;
if (detailAlbedoTexture != null && GraphicsFormatUtility.IsSRGBFormat(detailAlbedoTexture.graphicsFormat))
{
EditorGUILayout.HelpBox(Styles.detailAlbedoMapFormatError.text, MessageType.Warning, true);
}
materialEditor.TexturePropertySingleLine(Styles.detailNormalMapText, properties.detailNormalMap,
properties.detailNormalMap.textureValue != null ? properties.detailNormalMapScale : null);
materialEditor.TextureScaleOffsetProperty(properties.detailAlbedoMap);
}
public static void SetMaterialKeywords(Material material)
{
if (material.HasProperty("_DetailAlbedoMap") && material.HasProperty("_DetailNormalMap") && material.HasProperty("_DetailAlbedoMapScale"))
{
bool isScaled = material.GetFloat("_DetailAlbedoMapScale") != 1.0f;
bool hasDetailMap = material.GetTexture("_DetailAlbedoMap") || material.GetTexture("_DetailNormalMap");
CoreUtils.SetKeyword(material, "_DETAIL_MULX2", !isScaled && hasDetailMap);
CoreUtils.SetKeyword(material, "_DETAIL_SCALED", isScaled && hasDetailMap);
}
}
}
}
#endif
@@ -0,0 +1,18 @@
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packageName: The Toon Shader
packageVersion: 1.4.2
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uploadId: 919972
@@ -0,0 +1,45 @@
//SEE: https://github.com/Unity-Technologies/Graphics/blob/6fdc7996098aa184495c0a3c0da10135bfe18340/Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/UniversalProperties.cs
#if USING_URP
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace ShaderCrew.TheToonShader
{
public class UniversalProperties
{
public static class Property
{
public static readonly string SpecularWorkflowMode = "_WorkflowMode";
public static readonly string SurfaceType = "_Surface";
public static readonly string BlendMode = "_Blend";
public static readonly string AlphaClip = "_AlphaClip";
public static readonly string AlphaToMask = "_AlphaToMask";
public static readonly string SrcBlend = "_SrcBlend";
public static readonly string DstBlend = "_DstBlend";
public static readonly string SrcBlendAlpha = "_SrcBlendAlpha";
public static readonly string DstBlendAlpha = "_DstBlendAlpha";
public static readonly string BlendModePreserveSpecular = "_BlendModePreserveSpecular";
public static readonly string ZWrite = "_ZWrite";
public static readonly string CullMode = "_Cull";
public static readonly string CastShadows = "_CastShadows";
public static readonly string ReceiveShadows = "_ReceiveShadows";
public static readonly string QueueOffset = "_QueueOffset";
// for ShaderGraph shaders only
public static readonly string ZTest = "_ZTest";
public static readonly string ZWriteControl = "_ZWriteControl";
public static readonly string QueueControl = "_QueueControl";
// Global Illumination requires some properties to be named specifically:
public static readonly string EmissionMap = "_EmissionMap";
public static readonly string EmissionColor = "_EmissionColor";
}
}
}
#endif
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